package net.fourbytes.shadow.blocks;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import net.fourbytes.shadow.Images;
public class BlockImage extends BlockType {
public TextureRegion tex;
public BlockImage(String id) {
this.attr = new String[] {id};
}
public BlockImage() {
}
@Override
public void init() {
dynamic = false;
blending = false;
}
@Override
public TextureRegion getTexture(int id) {
return tex == null ? tex = Images.getTextureRegion(attr[0]) : tex;
}
}