package net.fourbytes.shadow.map; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * Declares a field in a GameObject or a class extending GameObject as saveable. * It's content won't get lost upon conversion in {@link ShadowMap}. */ @Target({ElementType.FIELD, ElementType.TYPE}) @Retention(RetentionPolicy.RUNTIME) public @interface IsSaveable { public boolean value() default true; }