package net.fourbytes.shadow.map;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Declares a field in a GameObject or a class extending GameObject as saveable.
* It's content won't get lost upon conversion in {@link ShadowMap}.
*/
@Target({ElementType.FIELD, ElementType.TYPE})
@Retention(RetentionPolicy.RUNTIME)
public @interface IsSaveable {
public boolean value() default true;
}