package net.fourbytes.shadow.blocks; import com.badlogic.gdx.graphics.g2d.TextureRegion; import net.fourbytes.shadow.Images; import net.fourbytes.shadow.map.IsSaveable; public class BlockLab extends BlockType { public TextureRegion tex; @IsSaveable public int type; public BlockLab(int type) { this.type = type; this.attr = new String[] {type+""}; } public BlockLab() { } @Override public void init() { dynamic = false; blending = false; } @Override public TextureRegion getTexture(int id) { return tex == null ? tex = Images.getTextureRegion("block_lab"+type) : tex; } }