package net.fourbytes.shadow.entities;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import net.fourbytes.shadow.Images;
import net.fourbytes.shadow.Layer;
public class MobTest extends Mob {
public MobTest(Vector2 position, Layer layer) {
super(position, layer);
maxframe = 4;
alpha = 0.5f;
}
@Override
public TextureRegion getTexture(int id) {
return Images.split("player", 16, 16)[facingLeft?0:1][frame];
}
@Override
public void tint(int id, Image img) {
super.tint(id, img);
img.getColor().mul(0f, 0f, 0f, 1f);
}
}