package net.fourbytes.shadow.entities; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.ui.Image; import net.fourbytes.shadow.Images; import net.fourbytes.shadow.Layer; public class MobTest extends Mob { public MobTest(Vector2 position, Layer layer) { super(position, layer); maxframe = 4; alpha = 0.5f; } @Override public TextureRegion getTexture(int id) { return Images.split("player", 16, 16)[facingLeft?0:1][frame]; } @Override public void tint(int id, Image img) { super.tint(id, img); img.getColor().mul(0f, 0f, 0f, 1f); } }