/** * Copyright (C) 2001-2017 by RapidMiner and the contributors * * Complete list of developers available at our web site: * * http://rapidminer.com * * This program is free software: you can redistribute it and/or modify it under the terms of the * GNU Affero General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with this program. * If not, see http://www.gnu.org/licenses/. */ package com.rapidminer.tools; import java.awt.Graphics2D; /** * This interface can be used to implement a dynamic icon, i.e. a progress bar. Such an icon may * then for example be used in an HTML document. * <p> * Usage: <br/> * If the identifier is <code>progress</code>, the HTML icon tag would look like this: * </p> * <p> * <code><img src=\"dynicon://progress/100/14/50></code> * </p> * <p> * where the first number after the identifier is the width of the icon in px, the second number is * the height in px and the third number is the percentage (0-100). * </p> * * @author Marco Boeck * */ public interface DynamicIcon { /** * Draws the icon on the graphics context. To use the icon in an HTML document, see the * following paragraph. * <p> * Usage: <br/> * If the identifier is <code>progress</code>, the HTML icon tag would look like this: * </p> * <p> * <code><img src=\"dynicon://progress/100/14/50></code> * </p> * <p> * where the first number after the identifier is the width of the icon in px, the second number * is the height in px and the third number is the percentage (0-100). * </p> * * @param g2 * @param width * the width of the icon to draw in px * @param height * the height of the icon to draw in px * @param percentage * the percentage which should be used to draw the appropriate icon. 0 <= * <code>value</code> <= 100 */ public void drawIcon(Graphics2D g2, int width, int height, int percentage); }