/* An abstract base class for transforming input 3D shape Copyright (c) 1998-2006 The Regents of the University of California. All rights reserved. Permission is hereby granted, without written agreement and without license or royalty fees, to use, copy, modify, and distribute this software and its documentation for any purpose, provided that the above copyright notice and the following two paragraphs appear in all copies of this software. IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY */ package ptolemy.domains.gr.lib; import javax.media.j3d.Node; import ptolemy.actor.TypedIOPort; import ptolemy.data.BooleanToken; import ptolemy.data.expr.Parameter; import ptolemy.domains.gr.kernel.GRActor3D; import ptolemy.domains.gr.kernel.SceneGraphToken; import ptolemy.kernel.CompositeEntity; import ptolemy.kernel.util.IllegalActionException; import ptolemy.kernel.util.NameDuplicationException; ////////////////////////////////////////////////////////////////////////// //// GRTransform /** An abstract base class for a transform operator of GR shapes. This actor will only have meaning in the GR domain. The parameter <i>accumulate</i> determines whether transformations are accumulated or reset during firing. @author C. Fong, Steve Neuendorffer @version $Id$ @since Ptolemy II 1.0 @Pt.ProposedRating Red (chf) @Pt.AcceptedRating Red (chf) */ abstract public class GRTransform extends GRActor3D { /** Construct an actor with the given container and name. * @param container The container. * @param name The name of this actor. * @exception IllegalActionException If the actor cannot be contained * by the proposed container. * @exception NameDuplicationException If the container already has an * actor with this name. */ public GRTransform(CompositeEntity container, String name) throws IllegalActionException, NameDuplicationException { super(container, name); sceneGraphIn = new TypedIOPort(this, "sceneGraphIn"); sceneGraphIn.setInput(true); sceneGraphIn.setMultiport(true); sceneGraphIn.setTypeEquals(SceneGraphToken.TYPE); sceneGraphOut = new TypedIOPort(this, "sceneGraphOut"); sceneGraphOut.setOutput(true); sceneGraphOut.setTypeEquals(SceneGraphToken.TYPE); accumulate = new Parameter(this, "accumulate", new BooleanToken(false)); } /////////////////////////////////////////////////////////////////// //// ports and parameters //// /** Boolean value determining whether transformations are * accumulated or reset for each firing. */ public Parameter accumulate; /** The input port for connecting to other GR Actors in * the scene graph. */ public TypedIOPort sceneGraphIn; /** The output port for connecting to other GR Actors in * the scene graph. */ public TypedIOPort sceneGraphOut; /////////////////////////////////////////////////////////////////// //// public methods //// /** Setup the transform object. */ public void initialize() throws IllegalActionException { super.initialize(); } /////////////////////////////////////////////////////////////////// //// protected methods //// /** Return the value of the <i>accumulate</i> parameter. * @return the accumulation mode * @exception IllegalActionException If the value of some parameters can't * be obtained */ protected boolean _isAccumulating() throws IllegalActionException { return ((BooleanToken) accumulate.getToken()).booleanValue(); } protected void _makeSceneGraphConnection() throws IllegalActionException { int width = sceneGraphIn.getWidth(); for (int i = 0; i < width; i++) { if (sceneGraphIn.hasToken(i)) { SceneGraphToken nodeToken = (SceneGraphToken) sceneGraphIn .get(i); Node node = nodeToken.getSceneGraphNode(); _addChild(node); } } sceneGraphOut.send(0, new SceneGraphToken(_getNodeObject())); } }