/* An event that indicates that an actor is in a particular state. Copyright (c) 1997-2005 The Regents of the University of California. All rights reserved. Permission is hereby granted, without written agreement and without license or royalty fees, to use, copy, modify, and distribute this software and its documentation for any purpose, provided that the above copyright notice and the following two paragraphs appear in all copies of this software. IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY */ package ptolemy.domains.csp.demo.BusContention; import ptolemy.kernel.util.DebugEvent; import ptolemy.kernel.util.NamedObj; ////////////////////////////////////////////////////////////////////////// //// ExecEvent /** An event that indicates that an actor is in a particular state. The event contains two pieces of information: the actor that generated the event and the (integer) state of the actor when the event was generated. A class that listens for ExecEvents must implement the ExecEventListener interface. The interpretation of state is determined by the actors and listeners that use the ExecEvent class and ExecEventListener interface. The author of code that takes advantage of these facilities should write the actors and listeners so that they utilize a common meaning for the integer states. @author Mudit Goel, John S. Davis II @version $Id$ @since Ptolemy II 1.0 @Pt.ProposedRating Red (davisj) @Pt.AcceptedRating Red (cxh) */ public class ExecEvent implements DebugEvent { /** Create an ExecEvent with the specified actor and state. * @param actor The actor that generated the event. * @param actor The state of the actor when the event is * is generated. */ public ExecEvent(NamedObj actorSource, ExecEventType state) { _actor = actorSource; _state = state; } /////////////////////////////////////////////////////////////////// //// public methods ///// /** Return the actor corresponding to the event. * @return The actor that generated this event. */ public NamedObj getSource() { return _actor; } /** Return the state of the actor when the event * was generated. * @return The state of the actor when the event * was generated. */ public ExecEventType getState() { return _state; } public static class ExecEventType { private ExecEventType(String name) { _name = name; } public String getName() { return _name; } private String _name; } public static final ExecEventType BLOCKED = new ExecEventType("blocked"); public static final ExecEventType ACCESSING = new ExecEventType("accessing"); public static final ExecEventType WAITING = new ExecEventType("waiting"); /////////////////////////////////////////////////////////////////// //// private variables ///// private ExecEventType _state; private NamedObj _actor; }