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PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY */ package diva.canvas.tutorial; import java.awt.Color; import javax.swing.SwingUtilities; import diva.canvas.CompositeFigure; import diva.canvas.Figure; import diva.canvas.FigureLayer; import diva.canvas.GraphicsPane; import diva.canvas.JCanvas; import diva.canvas.interactor.Interactor; import diva.canvas.toolbox.BasicController; import diva.canvas.toolbox.BasicEllipse; import diva.canvas.toolbox.BasicRectangle; import diva.gui.BasicFrame; /** * This tutorial demonstrates how to use composite figures. * <img src="doc-files/CompositeFigureTutorial.gif" align="right"> * * <P> * It instantiates a composite figure which contains a * square (which represents the body of a component) and * four circles (which represents "ports" on the component). * The ports can be moved and scaled independently of the body, and * when the body is scaled, the ports are scaled proportionally. * * <p> * In general, it would be better to create a custom class for something * like a component with port -- the purpose here is simply * to illustrate how to use this class. The way that the composite figure * is created is straight-forward: * * <pre> * CompositeFigure tc = new CompositeFigure(); * </pre> * * <P> Adding child figures to the composite figure is also straight-forward. * For example, * <pre> * Figure p1 = new BasicEllipse(150.0, 100.0, 20.0, 20.0, Color.red); * p1.translate(-10,-10); * tc.add(p1); * </pre> * * (The call to translate is there simply because it was easier to * figure out the coordinates of all the figures relative to their centers. * The translate() moves the center to the coordinates set in * the call to the constructor.) * * <p> * In this tutorial we also introduce the notion of controllers and * interactors. Any but the simplest interactive graphical applications * should have a <i>controller</i> object that takes care of managing * user interaction. The class * <b>diva.canvas.toolbox.BasicController</b> is a very basic interaction * controller that we use in some of the tutorials. It contains an object * called a DragInteractor that is used to move figures about on the * screen: * * <pre> * BasicController controller = new BasicController(graphicsPane); * Interactor defaultInteractor = controller.getSelectionInteractor(); * </pre> * * <p> * To make each figure respond to the mouse, we just give it the * interactor. For example, * * <pre> * p1.setInteractor(defaultInteractor); * </pre> * * In this example, an interactor is set up on each port so that they * can be dragged independently, and an interactor is set up on * the composite figure itself, so dragging on any figure that is * not part of the background itself will drag the whole figure and * its contents. * * @author John Reekie * @author Michael Shilman * @version $Id$ * @Pt.AcceptedRating Red */ public class CompositeFigureTutorial { // The JCanvas private JCanvas canvas; // The GraphicsPane private GraphicsPane graphicsPane; // More objects FigureLayer layer; BasicController controller; Interactor defaultInteractor; /** Create a JCanvas and put it into a window. */ public CompositeFigureTutorial() { canvas = new JCanvas(); graphicsPane = (GraphicsPane) canvas.getCanvasPane(); layer = graphicsPane.getForegroundLayer(); controller = new BasicController(graphicsPane); defaultInteractor = controller.getSelectionInteractor(); BasicFrame frame = new BasicFrame("Composite figure tutorial", canvas); frame.setSize(600, 400); frame.setVisible(true); } /** Main function */ public static void main(String[] argv) { // Always invoke graphics code in the event thread SwingUtilities.invokeLater(new Runnable() { public void run() { CompositeFigureTutorial ex = new CompositeFigureTutorial(); ex.createCompositeFigure(); ex.createBackgroundedCompositeFigure(); ex.graphicsPane.repaint(); } }); } /** Create a composite figure that does not have a background */ public void createCompositeFigure() { CompositeFigure tc = new CompositeFigure(); Figure bg = new BasicRectangle(100.0, 100.0, 100.0, 100.0, Color.green); tc.add(bg); layer.add(tc); tc.setInteractor(defaultInteractor); addPorts(tc); } /** Create a composite figure that uses the background facility. * Generally, for figures of this nature, this is a better thing to do. */ public void createBackgroundedCompositeFigure() { CompositeFigure tc = new CompositeFigure(); Figure bg = new BasicRectangle(100.0, 100.0, 100.0, 100.0, Color.blue); tc.setBackgroundFigure(bg); layer.add(tc); tc.setInteractor(defaultInteractor); addPorts(tc); tc.translate(200.0, 0); } /** Utility function to add the "ports" to the composite figure. */ public void addPorts(CompositeFigure tc) { Figure p1 = new BasicEllipse(150.0, 100.0, 20.0, 20.0, Color.red); p1.translate(-10, -10); Figure p2 = new BasicEllipse(200.0, 150.0, 20.0, 20.0, Color.blue); p2.translate(-10, -10); Figure p3 = new BasicEllipse(150.0, 200.0, 20.0, 20.0, Color.yellow); p3.translate(-10, -10); Figure p4 = new BasicEllipse(100.0, 150.0, 20.0, 20.0, Color.magenta); p4.translate(-10, -10); tc.add(p1); tc.add(p2); tc.add(p3); tc.add(p4); p1.setInteractor(defaultInteractor); p2.setInteractor(defaultInteractor); p3.setInteractor(defaultInteractor); p4.setInteractor(defaultInteractor); } }