/* A helper class for ptolemy.actor.lib.gui.SequencePlotter Copyright (c) 2006-2009 The Regents of the University of California. All rights reserved. Permission is hereby granted, without written agreement and without license or royalty fees, to use, copy, modify, and distribute this software and its documentation for any purpose, provided that the above copyright notice and the following two paragraphs appear in all copies of this software. IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY */ package ptolemy.codegen.c.actor.lib.gui; import ptolemy.kernel.util.IllegalActionException; ////////////////////////////////////////////////////////////////////////// //// SequencePlotter /** A helper class for ptolemy.actor.lib.gui.SequencePlotter. @author Gang Zhou @version $Id$ @since Ptolemy II 5.2 @Pt.ProposedRating Yellow (zgang) @Pt.AcceptedRating Red (zgang) */ public class SequencePlotter extends PlotterBase { /** Constructor method for the SequencePlotter helper. * @param actor the associated actor. */ public SequencePlotter(ptolemy.actor.lib.gui.SequencePlotter actor) { super(actor); } /** Generate fire code. * @return The generated code. * @exception IllegalActionException If the code stream encounters * errors in processing the specified code blocks. */ protected String _generateFireCode() throws IllegalActionException { StringBuffer code = new StringBuffer(); code.append(super._generateFireCode()); ptolemy.actor.lib.gui.SequencePlotter actor = (ptolemy.actor.lib.gui.SequencePlotter) getComponent(); code.append(generatePlotFireCode(actor.input.getWidth())); code.append(_generateBlockCode("updateBlock")); return code.toString(); } }