/* * * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package javax.microedition.lcdui; import com.sun.midp.lcdui.EventConstants; import com.sun.midp.configurator.Constants; import com.sun.midp.chameleon.skins.DateEditorSkin; import com.sun.midp.chameleon.layers.ScrollIndLayer; import com.sun.midp.chameleon.layers.ScrollablePopupLayer; import com.sun.midp.chameleon.skins.ScrollIndSkin; import com.sun.midp.chameleon.skins.ScreenSkin; import com.sun.midp.chameleon.skins.resources.ScrollIndResourcesConstants; /** * This is a popup layer that handles a sub-popup within the date editor, * which is also a popup layer. */ class DEPopupLayer extends ScrollablePopupLayer { /** * Constructs a date editor sub-popup layer, which behaves like a * popup-choicegroup, given a string array of elements that constitute * the available list of choices to select from. * * @param editor The DateEditor that triggered this popup layer. * @param elements String array holding the list of choices. * @param selectedIndex the index to place the initial highlight on. * @param circularTraversal true if traversal past the last item should * jump to the beginning */ DEPopupLayer(DateEditor editor, String[] elements, int selectedIndex, boolean circularTraversal) { super((Image)null, DateEditorSkin.COLOR_POPUPS_BG); this.editor = editor; setContent(elements, selectedIndex); this.circularTraversal = circularTraversal; } /** * Populates this sub-popup layer with new elements. * The number of elements before and after should be the same * if the popup already existed. * * @param newElements String array holding the list of choices. * @param selectedIndex the index to place the initial highlight on. */ protected void setContent(String[] newElements, int selectedIndex) { if (newElements != null) { numElements = newElements.length; elements = new String[numElements]; System.arraycopy(newElements, 0, elements, 0, numElements); this.selectedIndex = selectedIndex; hilightedIndex = selectedIndex; } startIndex = 0; } /** * Initializes the popup layer. */ protected void initialize() { super.initialize(); viewport = new int[4]; } /** * Sets the bounds of the popup layer. * * @param x the x-coordinate of the popup layer location * @param y the y-coordinate of the popup layer location * @param w the width of this popup layer in open state * @param h the height of this popup layer in open state */ public void setBounds(int x, int y, int w, int h) { super.setBounds(x, y, w, h); transparent = false; // set viewport in popup's coordinate system viewport[X] = 2; viewport[Y] = 0; viewport[W] = bounds[W] - 3; viewport[H] = bounds[H] - 3; elementsToFit = viewport[H] / elementHeight; if (elementsToFit < numElements) { sbVisible = true; } else { elementsToFit = numElements; sbVisible = false; } updateBoundsByScrollInd(); } /** * Helper function to determine the itemIndex at the x,y position * * @param x,y pointer coordinates * @return item's index since 0, or PRESS_OUT_OF_BOUNDS. * */ private int itemIndexAtPointerPosition(int x, int y) { int id = PRESS_OUT_OF_BOUNDS; if (containsPoint(x + bounds[X], y + bounds[Y])) { id = (int)(y / elementHeight); } return id; } /** * Handles pointer event in the open popup. * * @param type - The type of this pointer event (pressed, released, dragged) * @param x x coordinate * @param x y coordinate * @return true always, since popupLayers swallow all pointer events */ public boolean pointerInput(int type, int x, int y) { boolean consume = true; switch (type) { case EventConstants.PRESSED: itemIndexWhenPressed = itemIndexAtPointerPosition(x, y); if (itemIndexWhenPressed == PRESS_OUT_OF_BOUNDS) { hide(); consume = false; } else if (itemIndexWhenPressed >= 0 && // press on valid item hilightedIndex != itemIndexWhenPressed + startIndex) { int newHilightedIndex = itemIndexWhenPressed + startIndex; if (newHilightedIndex > endIndex) { itemIndexWhenPressed = PRESS_OUT_OF_BOUNDS; } else { hilightedIndex = newHilightedIndex; } requestRepaint(); } break; case EventConstants.RELEASED: int itemIndexWhenReleased = itemIndexAtPointerPosition(x,y); if (itemIndexWhenReleased == itemIndexWhenPressed) { if (itemIndexWhenPressed >=0) { keyInput(EventConstants.PRESSED, Constants.KEYCODE_SELECT); } else { hide(); } } if (itemIndexWhenReleased == PRESS_OUT_OF_BOUNDS) { consume = false; } //remember to reset the variables itemIndexWhenPressed = PRESS_OUT_OF_BOUNDS; break; } return consume; } /** * Handles key event in the open popup. * * @param type - The type of this key event (pressed, released) * @param code - The code of this key event * @return true always, since popupLayers swallow all key events */ public boolean keyInput(int type, int code) { if ((type == EventConstants.PRESSED || type == EventConstants.REPEATED) && editor != null) { switch (code) { case Constants.KEYCODE_SELECT: editor.keyInput(type, code); break; case Constants.KEYCODE_UP: case Constants.KEYCODE_DOWN: case Constants.KEYCODE_LEFT: case Constants.KEYCODE_RIGHT: traverseInPopup(code); break; } } // PopupLayers always swallow all key events return true; } /** * Paints popup background (including borders) and scrollbar * if it is present. * @param g - The graphics object to paint background on */ public void paintBackground(Graphics g) { super.paintBackground(g); g.setColor(DateEditorSkin.COLOR_BORDER); g.drawRect(0, -1, bounds[W] - 1, bounds[H]); if (sbVisible && ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_ARROWS) { int sbX = bounds[W] - 6; int sbY = 5; int sbH = bounds[H] - 12; int thumbY = sbY - 4 + ((((hilightedIndex + 1) * 100) / numElements) * sbH) / 100; g.setColor(DateEditorSkin.COLOR_BORDER); // draw scrollbar g.drawLine(sbX, sbY, sbX, sbY + sbH - 1); // draw scrollbar thumb g.fillRect(sbX - (3 / 2), thumbY, 3, 4); } } /** * Paints the body of the popup layer. * * @param g The graphics context to paint to */ public void paintBody(Graphics g) { boolean hilighted = false; int translatedY = 0; int textOffset = 2; int transY = elementHeight; endIndex = startIndex + (elementsToFit - 1); if (hilightedIndex > endIndex) { endIndex = hilightedIndex; startIndex = endIndex - (elementsToFit - 1); } if (ScreenSkin.RL_DIRECTION) { textOffset = elementWidth - textOffset - ScrollIndSkin.WIDTH + 3; } g.setFont(DateEditorSkin.FONT_POPUPS); for (int i = startIndex; i <= endIndex; i++) { hilighted = (i == hilightedIndex); if (hilighted) { g.setColor(DateEditorSkin.COLOR_TRAVERSE_IND); g.fillRect(0, 0, elementWidth, elementHeight); } g.setColor(0); g.drawString(elements[i], textOffset, 0, ScreenSkin.TEXT_ORIENT | Graphics.TOP); g.translate(0, transY); translatedY += transY; } g.translate(0, -translatedY); } // ********** package private *********** // /** * Gets currently selected index. * * @return currently selected index */ int getSelectedIndex() { return hilightedIndex; } /** * Sets currently selected index. * * @param selId currently selected index */ void setSelectedIndex(int selId) { selectedIndex = selId; } /** * Set the choice element size (width and height). * * @param w width of the element * @param h height of the element */ void setElementSize(int w, int h) { elementWidth = w; elementHeight = h; } /** * Handle traversal in the open popup. * * @param code the code of the key event * @return true always, since popupLayers swallow all key events */ boolean traverseInPopup(int code) { boolean updated = true; if (code == Constants.KEYCODE_UP) { if (hilightedIndex > 0) { hilightedIndex--; if (hilightedIndex < startIndex) { startIndex--; } } else if (circularTraversal) { // jump to the last element hilightedIndex = numElements - 1; startIndex = hilightedIndex - elementsToFit + 1; } else { updated = false; } } else if (code == Constants.KEYCODE_DOWN) { if (hilightedIndex < (numElements - 1)) { hilightedIndex++; if (hilightedIndex > endIndex) { startIndex++; } } else if (circularTraversal) { // jump to the first element hilightedIndex = 0; startIndex = 0; } else { updated = false; } } if (updated) { updateScrollIndicator(); requestRepaint(); } return true; } /** * show current popup * @param sLF popup owner screen */ public void show(ScreenLFImpl sLF) { this.sLF = sLF; sLF.lGetCurrentDisplay().showPopup(this); this.open = true; // update startIndex to let the selected item shown hilightedIndex = selectedIndex; startIndex = hilightedIndex; if (startIndex > numElements - elementsToFit) { // startIndex too bottom, adjust it startIndex = numElements - elementsToFit; } if (startIndex < 0) { startIndex = 0; } if (ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_BAR) { setScrollInd(ScrollIndLayer.getInstance(ScrollIndSkin.MODE)); } updateScrollIndicator(); } /** * hide current popup */ public void hide() { if (scrollInd != null) { scrollInd.setVisible(false); sbVisible = false; updateScrollIndicator(); setScrollInd(null); } if (this.sLF != null) { sLF.lGetCurrentDisplay().hidePopup(this); } editor.requestRepaint(); // it is necessary, to make sure correctly showing the space occupied by this popup this.sLF = null; this.open = false; } /** * Scroll content inside of the DEPopup. * @param scrollType scrollType. Scroll type can be one of the following * @see ScrollIndLayer.SCROLL_NONE * @see ScrollIndLayer.SCROLL_PAGEUP * @see ScrollIndLayer.SCROLL_PAGEDOWN * @see ScrollIndLayer.SCROLL_LINEUP * @see ScrollIndLayer.SCROLL_LINEDOWN or * @see ScrollIndLayer.SCROLL_THUMBTRACK * @param thumbPosition */ public void scrollContent(int scrollType, int thumbPosition) { switch (scrollType) { case ScrollIndLayer.SCROLL_PAGEUP: uScrollViewport(Canvas.UP); break; case ScrollIndLayer.SCROLL_PAGEDOWN: uScrollViewport(Canvas.DOWN); break; case ScrollIndLayer.SCROLL_LINEUP: uScrollByLine(Canvas.UP); break; case ScrollIndLayer.SCROLL_LINEDOWN: uScrollByLine(Canvas.DOWN); break; case ScrollIndLayer.SCROLL_THUMBTRACK: uScrollAt(thumbPosition); break; default: break; } } /** * Perform a page flip in the given direction. This method will * attempt to scroll the view to show as much of the next page * as possible. It uses the locations and bounds of the items on * the page to best determine a new location - taking into account * items which may lie on page boundaries as well as items which * may span several pages. * * @param dir the direction of the flip, either DOWN or UP */ private void uScrollViewport(int dir) { switch (dir) { case Canvas.UP: startIndex -= elementsToFit - 1; // with top item still visible in new viewport if (startIndex < 0) { startIndex = 0; } break; case Canvas.DOWN: startIndex += elementsToFit - 1; // with bottom item still visible in new viewport if (startIndex > numElements - elementsToFit) { // startIndex too bottom, adjust it startIndex = numElements - elementsToFit; } break; } updatePopupLayer(); } /** * Perform a line scrolling in the given direction. This method will * attempt to scroll the view to show next/previous line. * * @param dir the direction of the flip, either DOWN or UP */ private void uScrollByLine(int dir) { switch (dir) { case Canvas.UP: startIndex--; if (startIndex < 0) { startIndex = 0; } break; case Canvas.DOWN: startIndex++; if (startIndex > numElements - elementsToFit) { startIndex = numElements - elementsToFit; } break; } updatePopupLayer(); } /** * Perform a scrolling at the given position. * @param context position */ private void uScrollAt(int position) { startIndex = (numElements - elementsToFit) * position / 100; if (startIndex < 0) { startIndex = 0; } else if (startIndex > numElements - elementsToFit) { startIndex = numElements - elementsToFit; } updatePopupLayer(); } /** * Updates the scroll indicator. */ public void updateScrollIndicator() { if (scrollInd != null) { scrollInd.update(null); if (sbVisible) { scrollInd.setVerticalScroll( startIndex * 100 / (numElements - elementsToFit), elementsToFit * 100 / numElements); } else { scrollInd.setVerticalScroll(0, 100); } super.updateScrollIndicator(); } } /** * This method initiate repaint of the popup layer * */ private void updatePopupLayer() { // correct hilighted index depending on new viewport. The hilighted item // always has to be visible if (hilightedIndex < startIndex) { hilightedIndex = startIndex; } else if (hilightedIndex >= startIndex + elementsToFit) { hilightedIndex = startIndex + elementsToFit - 1; } updateScrollIndicator(); addDirtyRegion(); requestRepaint(); } // ********* attributes ********* // /** * The DateEditor that triggered this popup layer. */ DateEditor editor; /** * The viewport setting inside this popup (X, Y, W, H). * It is set in this layer's coordinate system. */ private int viewport[]; /** * Indicates if this popup layer is shown (true) or hidden (false). */ boolean open; /** * Number of elements (list of choices) that constitute this * popup layer. */ private int numElements; /** * The list of choices in this popup layer. */ private String[] elements; /** * The width of an element. */ private int elementWidth; /** * The height of an element. */ private int elementHeight; /** * Number of elements that can be shown within the viewport. */ private int elementsToFit; /** * Indicates whether we do/do not need to draw a scrollbar in * this popup layer. */ private boolean sbVisible; // = false; /** * The start index of the chosen list of choices from the complete * list, to be displayed within the viewport. */ private int startIndex = 0; /** * The end index of the chosen list of choices from the complete * list, to be displayed within the viewport. */ private int endIndex = 0; /** * The index that is currently highlighted, is taken as the selected * index when popup closes. */ private int hilightedIndex; /** Selected index. Index accepted by pressing set or fire key */ private int selectedIndex; /** * True if traversal past the last item in the popup should jump to the * beginning and false if attempts to traverse past the last or the first * items will have no effect. */ private boolean circularTraversal; // = false /* screen impl which owns the dateEditor and this DEPopupLayer */ private ScreenLFImpl sLF; /* pointer pressed outside of the Layer's bounds */ final static int PRESS_OUT_OF_BOUNDS = -1; /* variable used in pointerInput handling */ private int itemIndexWhenPressed = PRESS_OUT_OF_BOUNDS; }