/* * $RCSfile: BaseValue.java,v $ * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package com.sun.perseus.model; /** * The <code>BaseValue</code> interface is used to abstract either the * original value of a trait (like 'x' on a <rect>) or a pseudo-trait * (like '#text' on a <text> or '#motion' on <code>SVGLocatable</code>). * It is implemented by <code>TraitAnim</code> and <code>Animation</code> * * @version $Id: BaseValue.java,v 1.4 2006/06/29 10:47:29 ln156897 Exp $ */ public interface BaseValue { /** * Returns the BaseValue as an array of objects. The dimensions of the * returned value depend on the number of components in the trait. There are * as many values as there are 'components' in the value. For example, * a stroke-dash array trait value has as many components as there are dask * lengths in the value. An SVGMatrix trait has six components. * A coordinate trait has a single component. * * Then each object value can be a String or a float array. In the case of * float arrays, each float array has as many entries as there are * dimensions in the component value. For example, each stroke-dash array * component has only one entry, because there is only on dimension for each * dash or gap length. An RGB trait has 3 dimensions (one for r, one for g * and one for b). * * The following table summarizes the trait types and their number of * components and dimensions: * <table> * <th> * <td>Trait Type</td> * <td># components</td> * <td># dimensions</td> * </th> * <tr> * <td>String</td> * <td>1</td> * <td>NA</td> * </tr> * <tr> * <td>Number</td> * <td>1</td> * <td>1</td> * </tr> * <tr> * <td>Length/Coordinate</td> * <td>1</td> * <td>1</td> * </tr> * <tr> * <td>List of XXX</td> * <td>Number of entries in the list</td> * <td>Same number of components as list entries.</td> * </tr> * <tr> * <td>Angle</td> * <td>1</td> * <td>1</td> * </tr> * <tr> * <td>Color</td> * <td>1</td> * <td>3</td> * </tr> * <tr> * <td>transform list</td> * <td>1</td> * <td>6</td> * </tr> * <tr> * <td>URI</td> * <td>NA</td> * <td>NA</td> * </tr> * </table> * @return the base value as an Object array. The dimensions of the * returned array depend on the trait. */ Object[] getBaseValue(); }