/* * $RCSfile: Line.java,v $ * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package com.sun.perseus.model; import com.sun.perseus.j2d.GraphicsProperties; import com.sun.perseus.j2d.RenderGraphics; import com.sun.perseus.util.SVGConstants; import org.w3c.dom.DOMException; import com.sun.perseus.j2d.Box; import com.sun.perseus.j2d.PathSupport; import com.sun.perseus.j2d.Transform; /** * A <code>Line</code> node models an SVG <code><line></code> * element. * * @version $Id: Line.java,v 1.9 2006/06/29 10:47:32 ln156897 Exp $ */ public class Line extends AbstractShapeNode { /** * Starting position along the x-axis */ protected float x1; /** * Starting position along the y-axis */ protected float y1; /** * Ending position along the x-axis */ protected float x2; /** * Ending position along the y-axis */ protected float y2; /** * Constructor. * * @param ownerDocument this element's owner <code>DocumentNode</code> */ public Line(final DocumentNode ownerDocument) { super(ownerDocument); } /** * @return the SVGConstants.SVG_LINE_TAG value */ public String getLocalName() { return SVGConstants.SVG_LINE_TAG; } /** * Used by <code>DocumentNode</code> to create a new instance from * a prototype <code>Line</code>. * * @param doc the <code>DocumentNode</code> for which a new node is * should be created. * @return a new <code>Line</code> for the requested document. */ public ElementNode newInstance(final DocumentNode doc) { return new Line(doc); } /** * @return x-axis coordinate of the starting point */ public float getX1() { return x1; } /** * @return y-axis coordinate of the starting point */ public float getY1() { return y1; } /** * @return x-axis coordinate of the termination point */ public float getX2() { return x2; } /** * @return y-axis coordinate of the termination point */ public float getY2() { return y2; } /** * @param newX1 new value for the termination point on the x-axis */ public void setX1(final float newX1) { if (newX1 == x1) { return; } modifyingNode(); x1 = newX1; modifiedNode(); } /** * @param newX2 new value for the termination point on the x-axis */ public void setX2(final float newX2) { if (newX2 == x2) { return; } modifyingNode(); x2 = newX2; modifiedNode(); } /** * @param newY1 new value for the starting point on the y-axis */ public void setY1(final float newY1) { if (newY1 == y1) { return; } modifyingNode(); y1 = newY1; modifiedNode(); } /** * @param newY2 new value for the termination point on the y-axis */ public void setY2(final float newY2) { if (newY2 == y2) { return; } modifyingNode(); y2 = newY2; modifiedNode(); } /** * @param rg the RenderGraphics on which to fill the shape. */ public void fillShape(final RenderGraphics rg) { } /** * @param rg the RenderGraphics on which to draw the shape. */ public void drawShape(final RenderGraphics rg) { rg.drawLine(x1, y1, x2, y2); } /** * @param x the hit point coordinate along the x-axis, in user space. * @param y the hit point coordinate along the y-axis, in user space. * @param fillRule the fillRule to apply when testing for containment. * @return true if the hit point is contained within the shape. */ public boolean contains(final float x, final float y, final int fillRule) { return false; } /** * Returns the stroked shape, using the given stroke properties. * * @param gp the <code>GraphicsProperties</code> defining the rendering * context. * @return the shape's stroked path. */ Object getStrokedPath(final GraphicsProperties gp) { return PathSupport.getStrokedLine(x1, y1, x2, y2, gp); } /** * Supported traits: x1, x2, y1, y2 * * @param traitName the name of the trait which the element may support. * @return true if this element supports the given trait in one of the * trait accessor methods. */ boolean supportsTrait(final String traitName) { if (SVGConstants.SVG_X1_ATTRIBUTE.equals(traitName) || SVGConstants.SVG_X2_ATTRIBUTE.equals(traitName) || SVGConstants.SVG_Y1_ATTRIBUTE.equals(traitName) || SVGConstants.SVG_Y2_ATTRIBUTE.equals(traitName)) { return true; } else { return super.supportsTrait(traitName); } } /** * Supported traits: x1, x2, y1, y2 * * @param name the requested trait's name. * @return the trait's string value. * * @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested * trait is not supported on this element or null. * @throws DOMException with error code TYPE_MISMATCH_ERR if requested * trait's computed value cannot be converted to a String (SVG Tiny only). */ public String getTraitImpl(final String name) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == name) { return Float.toString(x1); } else if (SVGConstants.SVG_X2_ATTRIBUTE == name) { return Float.toString(x2); } else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) { return Float.toString(y1); } else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) { return Float.toString(y2); } else { return super.getTraitImpl(name); } } /** * Supported traits: x1, x2, y1, y2 * * @param name the requested trait's name. * @return the requested trait's float value. * * @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested * trait is not supported on this element or null. * @throws DOMException with error code TYPE_MISMATCH_ERR if requested * trait's computed value cannot be converted to a float * @throws SecurityException if the application does not have the necessary * privilege rights to access this (SVG) content. */ float getFloatTraitImpl(final String name) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == name) { return x1; } else if (SVGConstants.SVG_X2_ATTRIBUTE == name) { return x2; } else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) { return y1; } else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) { return y2; } else { return super.getFloatTraitImpl(name); } } /** * @param traitName the trait name. */ TraitAnim createTraitAnimImpl(final String traitName) { if (SVGConstants.SVG_X1_ATTRIBUTE == traitName || SVGConstants.SVG_Y1_ATTRIBUTE == traitName || SVGConstants.SVG_X2_ATTRIBUTE == traitName || SVGConstants.SVG_Y2_ATTRIBUTE == traitName) { return new FloatTraitAnim(this, traitName, TRAIT_TYPE_FLOAT); } else { return super.createTraitAnimImpl(traitName); } } /** * Set the trait value as float. * * @param name the trait's name. * @param value the trait's value. * * @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested * trait is not supported on this element. * @throws DOMException with error code TYPE_MISMATCH_ERR if the requested * trait's value cannot be specified as a float * @throws DOMException with error code INVALID_ACCESS_ERR if the input * value is an invalid value for the given trait. */ void setFloatArrayTrait(final String name, final float[][] value) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == name) { setX1(value[0][0]); } else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) { setY1(value[0][0]); } else if (SVGConstants.SVG_X2_ATTRIBUTE == name) { checkPositive(name, value[0][0]); setX2(value[0][0]); } else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) { checkPositive(name, value[0][0]); setY2(value[0][0]); } else { super.setFloatArrayTrait(name, value); } } /** * Validates the input trait value. * * @param traitName the name of the trait to be validated. * @param value the value to be validated * @param reqNamespaceURI the namespace of the element requesting * validation. * @param reqLocalName the local name of the element requesting validation. * @param reqTraitNamespace the namespace of the trait which has the values * value on the requesting element. * @param reqTraitName the name of the trait which has the values value on * the requesting element. * @throws DOMException with error code INVALID_ACCESS_ERR if the input * value is incompatible with the given trait. */ public float[][] validateFloatArrayTrait( final String traitName, final String value, final String reqNamespaceURI, final String reqLocalName, final String reqTraitNamespace, final String reqTraitName) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == traitName || SVGConstants.SVG_X2_ATTRIBUTE == traitName || SVGConstants.SVG_Y1_ATTRIBUTE == traitName || SVGConstants.SVG_Y2_ATTRIBUTE == traitName) { return new float[][] {{parseFloatTrait(traitName, value)}}; } else { return super.validateFloatArrayTrait(traitName, value, reqNamespaceURI, reqLocalName, reqTraitNamespace, reqTraitName); } } /** * Supported traits: x1, x2, y1, y2 * * @param name the trait's name. * @param value the trait's new string value. * * @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested * trait is not supported on this element or null. * @throws DOMException with error code TYPE_MISMATCH_ERR if the requested * trait's value cannot be specified as a String * @throws DOMException with error code INVALID_ACCESS_ERR if the input * value is an invalid value for the given trait or null. * @throws DOMException with error code NO_MODIFICATION_ALLOWED_ERR: if * attempt is made to change readonly trait. */ public void setTraitImpl(final String name, final String value) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == name) { setX1(parseFloatTrait(name, value)); } else if (SVGConstants.SVG_X2_ATTRIBUTE == name) { setX2(parseFloatTrait(name, value)); } else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) { setY1(parseFloatTrait(name, value)); } else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) { setY2(parseFloatTrait(name, value)); } else { super.setTraitImpl(name, value); } } /** * Supported traits: x1, x2, y1, y2 * * @param name the trait's name. * @param value the new trait float value. * * @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested * trait is not supported on this element. * @throws DOMException with error code TYPE_MISMATCH_ERR if the requested * trait's value cannot be specified as a float * @throws DOMException with error code INVALID_ACCESS_ERR if the input * value is an invalid value for the given trait. * @throws SecurityException if the application does not have the necessary * privilege rights to access this (SVG) content. */ public void setFloatTraitImpl(final String name, final float value) throws DOMException { if (SVGConstants.SVG_X1_ATTRIBUTE == name) { setX1(value); } else if (SVGConstants.SVG_X2_ATTRIBUTE == name) { setX2(value); } else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) { setY1(value); } else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) { setY2(value); } else { super.setFloatTraitImpl(name, value); } } /** * @param name the name of the trait to convert. * @param value the float trait value to convert. */ String toStringTrait(final String name, final float[][] value) { if (SVGConstants.SVG_X1_ATTRIBUTE == name || SVGConstants.SVG_X2_ATTRIBUTE == name || SVGConstants.SVG_Y1_ATTRIBUTE == name || SVGConstants.SVG_Y2_ATTRIBUTE == name) { return Float.toString(value[0][0]); } else { return super.toStringTrait(name, value); } } /** * @param bbox the bounding box to which this node's bounding box should be * appended. That bounding box is in the target coordinate space. It * may be null, in which case this node should create a new one. * @param t the transform from the node coordinate system to the coordinate * system into which the bounds should be computed. * @return the bounding box of this node, in the target coordinate space, */ Box addNodeBBox(Box bbox, final Transform t) { float x1 = this.x1; float x2 = this.x2; float y1 = this.y1; float y2 = this.y2; if (t != null) { x1 = t.getComponent(0) * this.x1 + t.getComponent(2) * this.y1 + t.getComponent(4); y1 = t.getComponent(1) * this.x1 + t.getComponent(3) * this.y1 + t.getComponent(5); x2 = t.getComponent(0) * this.x2 + t.getComponent(2) * this.y2 + t.getComponent(4); y2 = t.getComponent(1) * this.x2 + t.getComponent(3) * this.y2 + t.getComponent(5); } if (x1 > x2) { float x = x2; x2 = x1; x1 = x; } if (y1 > y2) { float y = y2; y2 = y1; y1 = y; } return addBBox(bbox, x1, y1, x2 - x1, y2 - y1); } }