package nars.lab.grid2d.main; /* The result of an action, returned by the game engine to an agent. */ public class Effect { public final Action action; public final String description; public final boolean success; public final long when; public Effect(Action a, boolean success, long when, String description) { this.when = when; this.action = a; this.success = success; this.description = description; } public Effect(Action a, boolean success, long when) { this.action = a; this.when = when; this.success = success; this.description = null; } @Override public String toString() { String a = action.getClass().getSimpleName() + " " + (success ? "SUCCESS" : "FAIL") + " @" + when; if (description!=null) a += ": " + description; return a; } }