package utils.scene; public class Point2D { public float x, z; public Point2D(float x, float z) { this.x = x; this.z = z; } public Point2D clone() { return new Point2D(x, z); } public float getDistance(Point2D target) { return (float)Math.sqrt( Math.pow(x - target.x, 2) + Math.pow(z - target.z, 2)); } }