/* * Copyright 2014 The Netty Project * * The Netty Project licenses this file to you under the Apache License, version 2.0 (the * "License"); you may not use this file except in compliance with the License. You may obtain a * copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package io.netty.handler.codec.http2; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelPromise; import io.netty.util.internal.UnstableApi; /** * Handler for outbound HTTP/2 traffic. */ @UnstableApi public interface Http2ConnectionEncoder extends Http2FrameWriter { /** * Sets the lifecycle manager. Must be called as part of initialization before the encoder is used. */ void lifecycleManager(Http2LifecycleManager lifecycleManager); /** * Provides direct access to the underlying connection. */ Http2Connection connection(); /** * Provides the remote flow controller for managing outbound traffic. */ Http2RemoteFlowController flowController(); /** * Provides direct access to the underlying frame writer object. */ Http2FrameWriter frameWriter(); /** * Gets the local settings on the top of the queue that has been sent but not ACKed. This may * return {@code null}. */ Http2Settings pollSentSettings(); /** * Sets the settings for the remote endpoint of the HTTP/2 connection. */ void remoteSettings(Http2Settings settings) throws Http2Exception; /** * Writes the given data to the internal {@link Http2FrameWriter} without performing any * state checks on the connection/stream. */ @Override ChannelFuture writeFrame(ChannelHandlerContext ctx, byte frameType, int streamId, Http2Flags flags, ByteBuf payload, ChannelPromise promise); }