/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.theinvader360.tutorial.libgdx.gameservices;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Screen;
public class TutorialLibgdxGameservices extends Game {
ActionResolver actionResolver;
boolean firstTimeCreate = true;
public TutorialLibgdxGameservices(ActionResolver actionResolver) {
this.actionResolver = actionResolver;
}
@Override
public void create () {
Settings.load();
Assets.load();
setScreen(new MainMenuScreen(this));
}
@Override
public void render() {
super.render();
}
/** {@link Game#dispose()} only calls {@link Screen#hide()} so you need to override {@link Game#dispose()} in order to call
* {@link Screen#dispose()} on each of your screens which still need to dispose of their resources. SuperJumper doesn't
* actually have such resources so this is only to complete the example. */
@Override
public void dispose () {
super.dispose();
getScreen().dispose();
}
}