/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.theinvader360.tutorial.libgdx.gameservices; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Animation { public static final int ANIMATION_LOOPING = 0; public static final int ANIMATION_NONLOOPING = 1; final TextureRegion[] keyFrames; final float frameDuration; public Animation (float frameDuration, TextureRegion... keyFrames) { this.frameDuration = frameDuration; this.keyFrames = keyFrames; } public TextureRegion getKeyFrame (float stateTime, int mode) { int frameNumber = (int)(stateTime / frameDuration); if (mode == ANIMATION_NONLOOPING) { frameNumber = Math.min(keyFrames.length - 1, frameNumber); } else { frameNumber = frameNumber % keyFrames.length; } return keyFrames[frameNumber]; } }