/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.theinvader360.tutorial.libgdx.gameservices;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
public class MainMenuScreen implements Screen {
TutorialLibgdxGameservices game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle soundBounds;
Rectangle playBounds;
Rectangle highscoresBounds;
Rectangle achievementsBounds;
Vector3 touchPoint;
public MainMenuScreen (TutorialLibgdxGameservices game) {
this.game = game;
guiCam = new OrthographicCamera(320, 480);
guiCam.position.set(320 / 2, 480 / 2, 0);
batcher = new SpriteBatch();
soundBounds = new Rectangle(0, 0, 64, 64);
playBounds = new Rectangle(160 - 150, 200 + 18, 300, 36);
highscoresBounds = new Rectangle(160 - 150, 200 - 18, 300, 36);
achievementsBounds = new Rectangle(160 - 150, 200 - 18 - 36, 300, 36);
touchPoint = new Vector3();
}
public void update (float deltaTime) {
if (Gdx.input.justTouched()) {
guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));
if (OverlapTester.pointInRectangle(playBounds, touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
if (!game.actionResolver.getSignedInGPGS()) game.actionResolver.loginGPGS();
game.setScreen(new GameScreen(game));
return;
}
if (OverlapTester.pointInRectangle(highscoresBounds, touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
if (game.actionResolver.getSignedInGPGS()) game.actionResolver.getLeaderboardGPGS();
else game.actionResolver.loginGPGS();
return;
}
if (OverlapTester.pointInRectangle(achievementsBounds, touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
if (game.actionResolver.getSignedInGPGS()) game.actionResolver.getAchievementsGPGS();
else game.actionResolver.loginGPGS();
return;
}
if (OverlapTester.pointInRectangle(soundBounds, touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
Settings.soundEnabled = !Settings.soundEnabled;
if (Settings.soundEnabled)
Assets.music.play();
else
Assets.music.pause();
}
}
}
public void draw (float deltaTime) {
GLCommon gl = Gdx.gl;
gl.glClearColor(1, 0, 0, 1);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
guiCam.update();
batcher.setProjectionMatrix(guiCam.combined);
batcher.disableBlending();
batcher.begin();
batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
batcher.end();
batcher.enableBlending();
batcher.begin();
batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
batcher.end();
}
@Override
public void render (float delta) {
update(delta);
draw(delta);
}
@Override
public void resize (int width, int height) {
}
@Override
public void show () {
}
@Override
public void hide () {
}
@Override
public void pause () {
Settings.save();
}
@Override
public void resume () {
}
@Override
public void dispose () {
}
}