/*
* Project Info: http://jcae.sourceforge.net
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*
* (C) Copyright 2008, by EADS France
*/
package org.jcae.vtk.test;
import java.util.Arrays;
import javax.swing.JFrame;
import vtk.vtkActor;
import vtk.vtkCanvas;
import vtk.vtkConeSource;
import vtk.vtkDataSetMapper;
import vtk.vtkDoubleArray;
import vtk.vtkExtractSelectedFrustum;
import vtk.vtkFloatArray;
import vtk.vtkPlanes;
import vtk.vtkPolyDataMapper;
public class BugFrustum {
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
vtkCanvas canvas = new vtkCanvas();
vtkExtractSelectedFrustum selector = new vtkExtractSelectedFrustum();
// create sphere geometry
vtkConeSource cone = new vtkConeSource();
cone.SetHeight(3.0);
cone.SetRadius(1.0);
cone.SetResolution(10);
// map to graphics objects
vtkPolyDataMapper map = new vtkPolyDataMapper();
map.SetInputConnection(cone.GetOutputPort());
// actor coordinates geometry, properties, transformation
vtkActor aSphere = new vtkActor();
aSphere.SetMapper(map);
aSphere.GetProperty().SetColor(0, 0, 1); // color blue
aSphere.GetProperty().SetRepresentationToWireframe();
canvas.GetRenderer().AddActor(aSphere);
frame.add(canvas);
frame.setSize(800, 600);
frame.setVisible(true);
selector.CreateFrustum(new double[] {
0.,-10.,10.,1.0,
0.,-10.,-10.,1.0,
0.,10.,10.,1.0,
0.,10.,-10.,1.0,
10.,-10.,10.,1.0,
10.,-10.,-10.,1.0,
10.,10.,10.,1.0,
10.,10.,-10.,1.0,
});
/*selector.CreateFrustum(new double[] {
0.,-10.,-10.,1.0,
0.,-10.,10.,1.0,
0.,10.,-10.,1.0,
0.,10.,10.,1.0,
10.,-10.,-10.,1.0,
10.,-10.,10.,1.0,
10.,10.,-10.,1.0,
10.,10.,10.,1.0,
});*/
//selector.SetContainingCells(1);
vtkPlanes planes = selector.GetFrustum();
vtkDoubleArray normals = (vtkDoubleArray)planes.GetNormals();
System.out.println("Normals : " + Arrays.toString(normals.GetJavaArray()));
System.out.println("Points : " + Arrays.toString(((vtkFloatArray)planes.GetPoints().GetData()).GetJavaArray()));
System.out.println("EVALUATION : " +planes.FunctionValue(1001,11,11));
System.out.println("planes." + planes.GetPlane(0).FunctionValue(-11,0,0));
selector.SetInputConnection(cone.GetOutputPort());
//UNCOMMENT TO CHECK THE BOUNDARIES
//selector.ShowBoundsOn();
// UNCOMMENT TO SEE THAT THE frustum extractor doesn't work inside and outside the boundaries
//selector.InsideOutOn();
//canvas.lock();
selector.Update();
//canvas.unlock();
vtkActor actorFrustum = new vtkActor();
vtkDataSetMapper mapFrustum = new vtkDataSetMapper();
mapFrustum.SetInputConnection(selector.GetOutputPort());
actorFrustum.SetMapper(mapFrustum);
canvas.GetRenderer().AddActor(actorFrustum);
canvas.lock();
canvas.GetRenderer().ResetCamera();
canvas.unlock();
// COMMENT TO SEE THAT THE CONE IS IN THE BOUNDARIES
canvas.GetRenderer().RemoveActor(aSphere);
}
}