/*
* Project Info: http://jcae.sourceforge.net
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*
* (C) Copyright 2012, by EADS France
*/
package org.jcae.mesh.amibe.projection;
import gnu.trove.map.hash.TIntIntHashMap;
import java.util.Collection;
import org.jcae.mesh.amibe.ds.Mesh;
import org.jcae.mesh.amibe.ds.Triangle;
import org.jcae.mesh.amibe.ds.Vertex;
import org.jcae.mesh.amibe.metrics.Location;
import org.jcae.mesh.amibe.metrics.Matrix3D;
import org.jcae.mesh.amibe.traits.MeshTraitsBuilder;
/**
* A MeshLiaison which concider the current mesh as background mesh.
* In this liaison vertices projection never move points and the normal is
* either provided in the constructor (best for 2D meshes), either computed
* from a neighbor triangle.
* @author Jerome Robert
*/
public class DummyLiaison extends MeshLiaison {
private double[] normal;
public DummyLiaison(Mesh backgroundMesh, double nx, double ny, double nz)
{
super(backgroundMesh, backgroundMesh.getBuilder());
normal = new double[]{nx, ny, nz};
}
public DummyLiaison(Mesh backgroundMesh)
{
super(backgroundMesh, backgroundMesh.getBuilder());
}
public DummyLiaison(Mesh backgroundMesh, MeshTraitsBuilder mtb) {
super(backgroundMesh, mtb);
}
@Override
protected void init(Collection<Vertex> backgroundNodeset) {
}
@Override
public void backupRestore(Vertex v, boolean restore, int group) {
}
@Override
protected boolean move(Vertex v, Location target, boolean backup, int group,
boolean doCheck) {
v.moveTo(target);
return true;
}
@Override
public double[] getBackgroundNormal(Vertex v) {
double[] toReturn = new double[3];
if(normal == null)
{
Triangle t = (Triangle) v.getLink();
Matrix3D.computeNormal3D(t.getV0(), t.getV1(), t.getV2(),
work1, work2, toReturn);
}
else
System.arraycopy(normal, 0, toReturn, 0, 3);
return toReturn;
}
@Override
public void initBgMap(TIntIntHashMap numberOfTriangles,
Collection<Vertex> nodeset) {
}
@Override
public void clearBgMap() {
}
@Override
public void addVertexInNeighborBgMap(Vertex v, Triangle bgT) {
}
@Override
public void addVertex(Vertex v, Triangle bgT) {
}
@Override
public void removeVertex(Vertex v) {
}
@Override
public void replaceVertex(Vertex oldV, Vertex newV) {
}
@Override
public void updateAll() {
}
@Override
public Triangle addVertex(Vertex v, Vertex start, double maxError, int group) {
return null;
}
@Override
public void addVertex(Vertex newV, Vertex existingVertex) {
}
@Override
public void addVertex(Vertex v, Vertex existingVertex, double[] normal) {
Triangle t = (Triangle) v.getLink();
if(this.normal == null)
Matrix3D.computeNormal3D(t.getV0(), t.getV1(), t.getV2(),
work1, work2, normal);
else
System.arraycopy(this.normal, 0, normal, 0, 3);
}
}