/*
* Project Info: http://jcae.sourceforge.net
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*
* (C) Copyright 2005, by EADS CRC
*/
package org.jcae.viewer3d;
/**
* This class describe where the user is in the 3D scene and in which direction
* he is watching.
* Note:
* Zooming is not the same thing than be closer from an object. By being closer
* from an object a user can go throught an object, but by zooming this must
* not happen.
* @author Jerome Robert
*/
public class Position
{
private float x, y, z, theta, phi, zoom;
/**
* @param x
* @param y
* @param z
* @param theta
* @param phi
* @param zoom
*/
public Position(float x, float y, float z, float theta, float phi,
float zoom)
{
this.x = x;
this.y = y;
this.z = z;
this.theta = theta;
this.phi = phi;
this.zoom = zoom;
}
public float getPhi()
{
return phi;
}
public void setPhi(float phi)
{
this.phi = phi;
}
public float getTheta()
{
return theta;
}
public void setTheta(float theta)
{
this.theta = theta;
}
public float getX()
{
return x;
}
public void setX(float x)
{
this.x = x;
}
public float getY()
{
return y;
}
public void setY(float y)
{
this.y = y;
}
public float getZ()
{
return z;
}
public void setZ(float z)
{
this.z = z;
}
public float getZoom()
{
return zoom;
}
public void setZoom(float zoom)
{
this.zoom = zoom;
}
}