/*
* Project Info: http://jcae.sourceforge.net
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*
* (C) Copyright 2014, by Airbus Group SAS
*/
package org.jcae.mesh.amibe.projection;
import java.io.IOException;
import java.util.Collection;
import java.util.List;
import org.jcae.mesh.amibe.ds.AbstractHalfEdge;
import org.jcae.mesh.amibe.ds.Mesh;
import org.jcae.mesh.amibe.ds.Vertex;
import org.jcae.mesh.amibe.metrics.Matrix3D;
/** An AbstractLocaleRemesher whish use TriangulationsExplorer */
public class HoleFiller extends AbstractLocaleRemesher {
private final TriangulationsExplorer explorer = new TriangulationsExplorer() {
@Override
protected boolean isTriangleValid(int v1, int v2, int v3) {
return true;
}
@Override
protected void triangulationCreated() {
int nbT = triangletackPointer / 3;
double min = Double.POSITIVE_INFINITY;
for(int i = 0; i < nbT; i++)
{
computeNormal(
vertIndex.get(triangleStack[3*i]),
vertIndex.get(triangleStack[3*i+1]),
vertIndex.get(triangleStack[3*i+2]));
double dot = Matrix3D.prodSca(normal, meanNormal);
if(dot < min)
min = dot;
}
if(min > minDotProduct)
{
minDotProduct = min;
if(bestTriangulation == null)
bestTriangulation = new int[triangletackPointer];
System.arraycopy(triangleStack, 0, bestTriangulation, 0,
bestTriangulation.length);
}
}
};
private double minDotProduct;
private int[] bestTriangulation;
private final double[] meanNormal = new double[3];
private final double[] vector1 = new double[3];
private final double[] vector2 = new double[3];
private final double[] normal = new double[3];
private void computeNormal(Vertex o, Vertex d, Vertex a)
{
d.sub(o, vector1);
a.sub(d, vector2);
Matrix3D.prodVect3D(vector1, vector2, normal);
}
/** Bad for highly 3D polyline */
private void computeMeanNormal(Collection<AbstractHalfEdge> edges)
{
meanNormal[0] = meanNormal[1] = meanNormal[2] = 0;
for(AbstractHalfEdge e: edges)
{
computeNormal(e.origin(), e.destination(), e.apex());
double n = Matrix3D.norm(normal);
for(int i = 0; i < 3; i++)
meanNormal[i] += normal[i] / n;
}
int n = edges.size();
for(int i = 0; i < 3; i++)
meanNormal[i] /= n;
}
@Override
public void triangulate(Mesh mesh, Collection<AbstractHalfEdge> edges,
Collection<List<Vertex>> vertices)
{
computeMeanNormal(edges);
try {
super.triangulate(mesh, edges, vertices);
} catch (IOException ex) {
// will never happen
throw new IllegalStateException(ex);
}
}
@Override
protected void triangulate(Mesh mesh, Collection<List<Vertex>> vertices) {
int[] holes = new int[vertices.size() - 1];
int n = 0;
int k = 0;
for(List<Vertex> l: vertices)
{
if(k == 0)
n = l.size();
else
holes[k-1] = l.size();
k++;
}
minDotProduct = Double.NEGATIVE_INFINITY;
bestTriangulation = null;
explorer.travel(n, holes);
int nbt = bestTriangulation.length / 3;
for(int i = 0; i < nbt; i++)
{
addTriangle(mesh,
bestTriangulation[3 * i],
bestTriangulation[3 * i + 1],
bestTriangulation[3 * i + 2]);
}
}
}