/* jCAE stand for Java Computer Aided Engineering. Features are : Small CAD
modeler, Finite element mesher, Plugin architecture.
Copyright (C) 2005,2006, by EADS CRC
Copyright (C) 2007, by EADS France
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
package org.jcae.mesh.amibe.validation;
import org.jcae.mesh.amibe.patch.Mesh2D;
import org.jcae.mesh.amibe.patch.Vertex2D;
import org.jcae.mesh.amibe.ds.Triangle;
import org.jcae.mesh.amibe.ds.Vertex;
import org.jcae.mesh.amibe.metrics.Matrix3D;
public class AbsoluteDeflection2D extends QualityProcedure
{
private final Mesh2D mesh;
private final Vertex [] p = new Vertex[4];
private final double [] v1 = new double[3];
private final double [] v2 = new double[3];
private final double [] v3 = new double[3];
private final double [] v4 = new double[3];
private final Vertex2D c;
public AbsoluteDeflection2D(Mesh2D m)
{
mesh = m;
c = (Vertex2D) mesh.createVertex(0.0, 0.0);
}
@Override
protected void setValidationFeatures()
{
usageStr = new String[]{"AbsoluteDeflection2D", "absolute deflection for 2D parameterized meshes"};
type = QualityProcedure.FACE;
}
@Override
public float quality(Object o)
{
if (!(o instanceof Triangle))
throw new IllegalArgumentException();
Triangle t = (Triangle) o;
mesh.moveVertexToCentroid(c, t);
double [] xyz = mesh.getGeomSurface().value(c.getX(), c.getY());
p[3] = mesh.createVertex(xyz[0], xyz[1], xyz[3]);
for (int i = 0; i < 3; i++)
{
xyz = mesh.getGeomSurface().value(t.getV(i).getX(), t.getV(i).getY());
p[i] = mesh.createVertex(xyz[0], xyz[1], xyz[3]);
}
p[1].sub(p[0], v1);
p[2].sub(p[0], v2);
p[3].sub(p[0], v3);
Matrix3D.prodVect3D(v1, v2, v4);
double norm = Matrix3D.norm(v4);
double dist = 0.0;
if (norm > 0.0)
{
dist = Math.abs(Matrix3D.prodSca(v4, v3));
dist /= Matrix3D.norm(v4);
}
return (float) dist;
}
}