package com.indyforge.twod.engine.graphics.rendering.scenegraph.transform;
import com.indyforge.twod.engine.graphics.rendering.scenegraph.GraphicsEntity;
import com.indyforge.twod.engine.graphics.rendering.scenegraph.math.Vector2f;
/**
*
* @author Christopher Probst
*
*/
public class PositionPath extends Vector2fPath {
/**
*
*/
private static final long serialVersionUID = 1L;
/*
* (non-Javadoc)
*
* @see com.indyforge.twod.engine.graphics.rendering.scenegraph.transform.
* EntityTask#addToState(java.lang.Object)
*/
@Override
protected void addToState(Vector2f state) {
controlled().position().addLocal(state);
}
public PositionPath(GraphicsEntity controlled, Vector2f destination,
float velocity) {
super(controlled, destination, velocity);
}
}