package com.indyforge.twod.engine.graphics.rendering.scenegraph.transform; import com.indyforge.twod.engine.graphics.rendering.scenegraph.GraphicsEntity; import com.indyforge.twod.engine.graphics.rendering.scenegraph.math.Vector2f; /** * * @author Christopher Probst * */ public class PositionPath extends Vector2fPath { /** * */ private static final long serialVersionUID = 1L; /* * (non-Javadoc) * * @see com.indyforge.twod.engine.graphics.rendering.scenegraph.transform. * EntityTask#addToState(java.lang.Object) */ @Override protected void addToState(Vector2f state) { controlled().position().addLocal(state); } public PositionPath(GraphicsEntity controlled, Vector2f destination, float velocity) { super(controlled, destination, velocity); } }