/* * Copyright 2010 Jean-Paul Balabanian and Yngve Devik Hammersland * * This file is part of glsl4idea. * * Glsl4idea is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * Glsl4idea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU General Public License * along with glsl4idea. If not, see <http://www.gnu.org/licenses/>. */ package glslplugin.lang.elements.statements; import com.intellij.lang.ASTNode; import glslplugin.lang.elements.expressions.GLSLCondition; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; /** * GLSLDeclarationStatement is ... * * @author Yngve Devik Hammersland * Date: Jan 28, 2009 * Time: 6:13:58 PM */ public class GLSLWhileStatement extends GLSLStatement implements ConditionStatement { public GLSLWhileStatement(@NotNull ASTNode astNode) { super(astNode); } @Nullable public GLSLCondition getCondition() { return findChildByClass(GLSLCondition.class); } @Nullable public GLSLStatement getLoopStatement() { return findChildByClass(GLSLStatement.class); } @Override public String toString() { return "While Loop"; } // TODO some while statements can be terminating if their condition can be constant-analyzed as true }