/* * Copyright 2010 Jean-Paul Balabanian and Yngve Devik Hammersland * * This file is part of glsl4idea. * * Glsl4idea is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * Glsl4idea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU General Public License * along with glsl4idea. If not, see <http://www.gnu.org/licenses/>. */ package glslplugin.lang.elements.statements; import com.intellij.lang.ASTNode; import glslplugin.lang.elements.GLSLElementImpl; import org.jetbrains.annotations.NotNull; /** * GLSLStatement is ... * * @author Yngve Devik Hammersland * Date: Jan 28, 2009 * Time: 5:53:03 PM */ public abstract class GLSLStatement extends GLSLElementImpl { public static final GLSLStatement[] NO_STATEMENTS = new GLSLStatement[0]; public GLSLStatement(@NotNull ASTNode astNode) { super(astNode); } public enum TerminatorScope { NONE, // This statement does not terminate any scope LOOP, // A loop terminator terminates the innermost loop (eg. break, continue) FUNCTION, // A function terminator terminates the current function (eg. return) SHADER, // A shader terminator terminates the entire shader (eg. discard) } @NotNull public TerminatorScope getTerminatorScope() { return TerminatorScope.NONE; } }