/*
* Copyright 2015 Brandon Borkholder
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jogamp.glg2d.impl.shader.text;
import java.nio.FloatBuffer;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.glu.GLU;
import org.jogamp.glg2d.impl.AbstractTesselatorVisitor;
import com.jogamp.common.nio.Buffers;
public class CollectingTesselator extends AbstractTesselatorVisitor {
@Override
public void setGLContext(GL context) {
// nop
}
@Override
public void beginPoly(int windingRule) {
super.beginPoly(windingRule);
vBuffer.clear();
}
@Override
protected void configureTesselator(int windingRule) {
super.configureTesselator(windingRule);
GLU.gluTessCallback(tesselator, GLU.GLU_TESS_EDGE_FLAG_DATA, callback);
}
@Override
protected void beginTess(int type) {
// don't clear the vertex buffer
}
@Override
protected void endTess() {
// nothing to do
}
public Triangles getTesselated() {
FloatBuffer buf = vBuffer.getBuffer();
buf.flip();
return new Triangles(buf);
}
public static class Triangles {
private FloatBuffer triangles;
public Triangles(FloatBuffer vertexBuffer) {
int numVertices = vertexBuffer.limit() - vertexBuffer.position();
triangles = Buffers.newDirectFloatBuffer(numVertices);
triangles.put(vertexBuffer);
triangles.flip();
}
public void draw(GL2ES2 gl) {
int numFloats = triangles.limit();
gl.glBufferData(GL.GL_ARRAY_BUFFER, Buffers.SIZEOF_FLOAT * numFloats, triangles, GL2ES2.GL_STREAM_DRAW);
gl.glDrawArrays(GL.GL_TRIANGLES, 0, numFloats / 2);
}
}
}