/* * Copyright 2015 Brandon Borkholder * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jogamp.glg2d.impl.shader; import java.nio.FloatBuffer; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import org.jogamp.glg2d.impl.AbstractTesselatorVisitor; public class GL2ES2TesselatingVisitor extends AbstractTesselatorVisitor implements ShaderPathVisitor { protected GL2ES2 gl; protected UniformBufferObject uniforms; protected AnyModePipeline pipeline; public GL2ES2TesselatingVisitor() { this(new AnyModePipeline()); } public GL2ES2TesselatingVisitor(AnyModePipeline pipeline) { this.pipeline = pipeline; } @Override public void setGLContext(GL context) { gl = context.getGL2ES2(); if (!pipeline.isSetup()) { pipeline.setup(gl); } } @Override public void setGLContext(GL glContext, UniformBufferObject uniforms) { setGLContext(glContext); this.uniforms = uniforms; } @Override public void beginPoly(int windingRule) { pipeline.use(gl, true); super.beginPoly(windingRule); pipeline.setColor(gl, uniforms.colorHook.getRGBA()); pipeline.setTransform(gl, uniforms.transformHook.getGLMatrixData()); } @Override public void endPoly() { super.endPoly(); pipeline.use(gl, false); } @Override protected void endTess() { FloatBuffer buf = vBuffer.getBuffer(); buf.flip(); pipeline.draw(gl, drawMode, buf); } }