/*
* Copyright 2015 Brandon Borkholder
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jogamp.glg2d.impl.shader;
import java.nio.FloatBuffer;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import org.jogamp.glg2d.impl.AbstractTesselatorVisitor;
public class GL2ES2TesselatingVisitor extends AbstractTesselatorVisitor implements ShaderPathVisitor {
protected GL2ES2 gl;
protected UniformBufferObject uniforms;
protected AnyModePipeline pipeline;
public GL2ES2TesselatingVisitor() {
this(new AnyModePipeline());
}
public GL2ES2TesselatingVisitor(AnyModePipeline pipeline) {
this.pipeline = pipeline;
}
@Override
public void setGLContext(GL context) {
gl = context.getGL2ES2();
if (!pipeline.isSetup()) {
pipeline.setup(gl);
}
}
@Override
public void setGLContext(GL glContext, UniformBufferObject uniforms) {
setGLContext(glContext);
this.uniforms = uniforms;
}
@Override
public void beginPoly(int windingRule) {
pipeline.use(gl, true);
super.beginPoly(windingRule);
pipeline.setColor(gl, uniforms.colorHook.getRGBA());
pipeline.setTransform(gl, uniforms.transformHook.getGLMatrixData());
}
@Override
public void endPoly() {
super.endPoly();
pipeline.use(gl, false);
}
@Override
protected void endTess() {
FloatBuffer buf = vBuffer.getBuffer();
buf.flip();
pipeline.draw(gl, drawMode, buf);
}
}