/*
* Copyright 2015 Brandon Borkholder
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jogamp.glg2d;
import java.awt.RenderingHints;
import java.awt.RenderingHints.Key;
/**
* Rendering hints for the GLG2D library that customize the behavior.
*/
public class GLG2DRenderingHints {
private static int keyId = 384739478;
/**
* Never clear the texture cache.
*/
public static final Object VALUE_CLEAR_TEXTURES_CACHE_NEVER = new Object();
/**
* Clear the texture cache before each paint. This allows images to be cached
* within a paint cycle.
*/
public static final Object VALUE_CLEAR_TEXTURES_CACHE_EACH_PAINT = new Object();
/**
* Use the default texture cache policy.
*/
public static final Object VALUE_CLEAR_TEXTURES_CACHE_DEFAULT = VALUE_CLEAR_TEXTURES_CACHE_NEVER;
/**
* Specifies when to clear the texture cache. Each image to be painted must be
* turned into a texture and then the texture is re-used whenever that image
* is seen. Values can be one of
*
* <ul>
* <li>{@link #VALUE_CLEAR_TEXTURES_CACHE_DEFAULT}</li>
* <li>{@link #VALUE_CLEAR_TEXTURES_CACHE_NEVER}</li>
* <li>{@link #VALUE_CLEAR_TEXTURES_CACHE_EACH_PAINT}</li>
* <li>any integer for the maximum size of the cache</li>
* </ul>
*/
public static final Key KEY_CLEAR_TEXTURES_CACHE = new RenderingHints.Key(keyId++) {
public boolean isCompatibleValue(Object val) {
return val == VALUE_CLEAR_TEXTURES_CACHE_DEFAULT ||
val == VALUE_CLEAR_TEXTURES_CACHE_EACH_PAINT ||
val == VALUE_CLEAR_TEXTURES_CACHE_NEVER ||
val instanceof Integer;
}
};
}