/*
* Copyright 2015 Brandon Borkholder
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jogamp.glg2d.impl.shader;
import java.awt.BasicStroke;
import java.nio.FloatBuffer;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import org.jogamp.glg2d.VertexBuffer;
import org.jogamp.glg2d.impl.SimplePathVisitor;
public class GL2ES2SimpleConvexFillVisitor extends SimplePathVisitor implements ShaderPathVisitor {
protected GL2ES2 gl;
protected UniformBufferObject uniforms;
protected VertexBuffer vBuffer = new VertexBuffer(1024);
protected AnyModePipeline pipeline;
public GL2ES2SimpleConvexFillVisitor() {
this(new AnyModePipeline());
}
public GL2ES2SimpleConvexFillVisitor(AnyModePipeline pipeline) {
this.pipeline = pipeline;
}
@Override
public void setGLContext(GL glContext, UniformBufferObject uniforms) {
setGLContext(glContext);
this.uniforms = uniforms;
}
@Override
public void setGLContext(GL context) {
gl = context.getGL2ES2();
if (!pipeline.isSetup()) {
pipeline.setup(gl);
}
}
@Override
public void setStroke(BasicStroke stroke) {
// nop
}
@Override
public void beginPoly(int windingRule) {
// do we need to care about winding rule?
pipeline.use(gl, true);
pipeline.setColor(gl, uniforms.colorHook.getRGBA());
pipeline.setTransform(gl, uniforms.transformHook.getGLMatrixData());
vBuffer.clear();
vBuffer.addVertex(0, 0);
}
@Override
public void moveTo(float[] vertex) {
draw();
vBuffer.addVertex(vertex[0], vertex[1]);
}
@Override
public void lineTo(float[] vertex) {
vBuffer.addVertex(vertex[0], vertex[1]);
}
@Override
public void closeLine() {
FloatBuffer buf = vBuffer.getBuffer();
float x = buf.get(2);
float y = buf.get(3);
vBuffer.addVertex(x, y);
}
@Override
public void endPoly() {
draw();
pipeline.use(gl, false);
}
protected void draw() {
FloatBuffer buf = vBuffer.getBuffer();
if (buf.position() <= 2) {
buf.position(2);
return;
}
buf.flip();
setupCentroid(buf);
pipeline.draw(gl, GL.GL_TRIANGLE_FAN, buf);
vBuffer.clear();
vBuffer.addVertex(0, 0);
}
protected void setupCentroid(FloatBuffer vertexBuffer) {
float x = 0;
float y = 0;
vertexBuffer.position(2);
int numPts = 0;
while (vertexBuffer.position() < vertexBuffer.limit()) {
x += vertexBuffer.get();
y += vertexBuffer.get();
numPts++;
}
vertexBuffer.rewind();
vertexBuffer.put(x / numPts);
vertexBuffer.put(y / numPts);
vertexBuffer.rewind();
}
}