/* * Geotoolkit.org - An Open Source Java GIS Toolkit * http://www.geotoolkit.org * * (C) 1998-2012, Open Source Geospatial Foundation (OSGeo) * (C) 2009-2012, Geomatys * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. */ package org.geotoolkit.gui.swing; import java.awt.geom.Point2D; /** * An interface for viewers that may be deformed by some artefacts. For example the {@link ZoomPane} * viewer is capable to show a {@linkplain ZoomPane#setMagnifierVisible magnifying glass} on top of * the usual content. The presence of a magnifying glass deforms the viewer in that the apparent * position of pixels within the glass are moved. This interface allows for corrections of apparent * pixel position in order to get the position we would have if no deformations existed. * * @author Martin Desruisseaux (MPO, IRD) * @version 3.00 * * @since 2.0 * @module */ public interface DeformableViewer { /** * Corrects a pixel's coordinates by removing the effect of deformations induced by magnifying * glass or similar effects. Without this method, transformations from pixels to geographic * coordinates would not give exact results for pixels inside the magnifying glass since the * glass moves the pixel's apparent position. Invoking this method will remove any deformation * effects using the following steps: * <p> * <ul> * <li>If the pixel's coordinate {@code point} is outside the deformed area (for example * outside the magnifying glass), then this method do nothing.</li> * <li>Otherwise this method update {@code point} in such a way that it contains the * position that the same pixel would have in the absence of deformations.</li> * </ul> * * @param point On input, a pixel coordinate as it appears on the screen. On output, the * coordinate that the same pixel would have if the deformation wasn't presents. */ void correctApparentPixelPosition(Point2D point); }