/** * Copyright 2010 The ForPlay Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package forplay.sample.sprites.flash; import forplay.core.ForPlay; import forplay.flash.FlashAssetManager; import forplay.flash.FlashGame; import forplay.flash.FlashPlatform; import forplay.sample.sprites.core.SpritesGame; public class SpritesGameFlash extends FlashGame { @Override public void start() { FlashAssetManager assets = FlashPlatform.register().assetManager(); assets.setPathPrefix("spritesgame/"); ForPlay.run(new SpritesGame()); } }