/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.dynamics.Body; /** * Definition for a {@link ConstantVolumeJoint}, which connects a group a bodies together * so they maintain a constant volume within them. */ public class ConstantVolumeJointDef extends JointDef { Body[] bodies; public float frequencyHz; public float dampingRatio; //public float relaxationFactor;//1.0 is perfectly stiff (but doesn't work, unstable) public ConstantVolumeJointDef() { type = JointType.CONSTANT_VOLUME; bodies = new Body[0]; //relaxationFactor = 0.9f; collideConnected = false; frequencyHz = 0.0f; dampingRatio = 0.0f; } public void addBody(final Body b) { final Body[] tmp = new Body[bodies.length+1]; System.arraycopy(bodies, 0, tmp, 0, bodies.length); tmp[bodies.length] = b; bodies = tmp; if (tmp.length == 1) { bodyA = b; } if (tmp.length == 2) { bodyB = b; } } }