/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 7:27:31 AM Jan 21, 2011 */ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; /** * @author Daniel Murphy */ public class LineJointDef extends JointDef { /** * The local anchor point relative to body1's origin. */ public final Vec2 localAnchorA = new Vec2(); /** * The local anchor point relative to body2's origin. */ public final Vec2 localAnchorB = new Vec2(); /** * The local translation axis in body1. */ public final Vec2 localAxisA = new Vec2(); /** * Enable/disable the joint limit. */ public boolean enableLimit; /** * The lower translation limit, usually in meters. */ public float lowerTranslation; /** * The upper translation limit, usually in meters. */ public float upperTranslation; /** * Enable/disable the joint motor. */ public boolean enableMotor; /** * The maximum motor torque, usually in N-m. */ public float maxMotorForce; /** * The desired motor speed in radians per second. */ public float motorSpeed; public LineJointDef() { type = JointType.LINE; localAxisA.set(1, 0); enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0f; motorSpeed = 0f; } public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) { bodyA = b1; bodyB = b2; b1.getLocalPointToOut(anchor, localAnchorA); b2.getLocalPointToOut(anchor, localAnchorB); bodyA.getLocalVectorToOut(axis, localAxisA); } }