/**
* Copyright 2011 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package forplay.sample.peas.core.entities;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.World;
import forplay.sample.peas.core.PeaWorld;
public abstract class StaticPhysicsEntity extends Entity implements PhysicsEntity {
private Body body;
public StaticPhysicsEntity(final PeaWorld peaWorld, World world, float x, float y, float angle) {
super(peaWorld, x, y, angle);
body = initPhysicsBody(world, x, y, angle);
}
abstract Body initPhysicsBody(World world, float x, float y, float angle);
@Override
public void paint(float alpha) {
}
@Override
public void update(float delta) {
}
public void initPreLoad(final PeaWorld peaWorld) {
}
public void initPostLoad(final PeaWorld peaWorld) {
peaWorld.staticLayerBack.add(layer);
}
@Override
public void setPos(float x, float y) {
throw new RuntimeException("Error setting position on static entity");
}
@Override
public void setAngle(float a) {
throw new RuntimeException("Error setting angle on static entity");
}
@Override
public Body getBody() {
return body;
}
}