package com.codefixia.input.multitouch;
import android.view.MotionEvent;
public class MultitouchHandler {
//-------------------------------------------------------------------------------------
// MULTI TOUCH EVENTS!
void onTap( TapEvent event ) {
/*if ( event.isSingleTap() ) {
ellipse(event.x, event.y, 200, 200);
TAP = true;
}
if ( event.isDoubleTap() ) {
rectMode(CENTER);
rect(event.x, event.y, 200, 200);
DOUBLE_TAP = true;
}*/
}
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void onFlick( FlickEvent event ) {
//println("FLICK! " + event.velocity.mag() );
//FLICK = true;
}
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void onDrag( DragEvent event ) {
/*if (event.numberOfPoints == 1) {
DRAG = true;
bx += event.dx;
by += event.dy;
}
else MULTI_DRAG = true;*/
}
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void onRotate( RotateEvent event ) {
//ROTATE = true;
//r += event.angle;
}
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void onPinch( PinchEvent event ) {
//PINCH = true;
//z += event.amount * 0.003;
}
//-------------------------------------------------------------------------------------
// This is the stock Android touch event
boolean surfaceTouchEvent(MotionEvent event) {
return false;
// extract the action code & the pointer ID
/* int action = event.getAction();
int code = action & MotionEvent.ACTION_MASK;
int index = action >> MotionEvent.ACTION_POINTER_ID_SHIFT;
float x = event.getX(index);
float y = event.getY(index);
int id = event.getPointerId(index);
float pressure = event.getPressure(index);
println("Pressure:"+pressure);
// pass the events to the TouchProcessor
if ( code == MotionEvent.ACTION_DOWN || code == MotionEvent.ACTION_POINTER_DOWN) {
touch.pointDown(x, y, id, pressure);
}
else if (code == MotionEvent.ACTION_UP || code == MotionEvent.ACTION_POINTER_UP) {
touch.pointUp(event.getPointerId(index));
}
else if ( code == MotionEvent.ACTION_MOVE) {
int numPointers = event.getPointerCount();
for (int i=0; i < numPointers; i++) {
id = event.getPointerId(i);
x = event.getX(i);
y = event.getY(i);
touch.pointMoved(x, y, id);
}
}
return super.surfaceTouchEvent(event);*/
}
}