package com.deftwun.zombiecopter.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.utils.Pool.Poolable;
//Creates a weld joint when the defined fixture collides with another
public class MeleeComponent extends Component implements Poolable{
public float damage,
range,
time,
coolDown;
public boolean triggerPulled = false;
public Entity target;
@Override
public void reset() {
damage = 0;
range = 0;
time = 0;
coolDown = 0;
triggerPulled = false;
target = null;
}
}