package com.deftwun.zombiecopter; import com.badlogic.gdx.utils.Array; public class AssetManifest { public Array<String> entities = new Array<String>(); public Array<String> images = new Array<String>(); public Array<String> textures = new Array<String>(); public Array<String> levels = new Array<String>(); public Array<String> particles = new Array<String>(); public Array<String> weapons = new Array<String>(); }