package com.deftwun.zombiecopter; import com.badlogic.gdx.math.Rectangle; public class SpawnZone { public SpawnZone(Rectangle areaRect, String entType,int max, float dly){ //position.set(pos); rectangle = areaRect; type = entType; maximum = max; delay = dly; } public Rectangle rectangle = new Rectangle(); //public Vector2 position = new Vector2(); public String type = "none"; public int count = 0, maximum = 0; //value < 1 means spawn forever public float delay = 0, time = 0; }