package com.deftwun.zombiecopter;
import com.badlogic.gdx.math.Rectangle;
public class SpawnZone {
public SpawnZone(Rectangle areaRect, String entType,int max, float dly){
//position.set(pos);
rectangle = areaRect;
type = entType;
maximum = max;
delay = dly;
}
public Rectangle rectangle = new Rectangle();
//public Vector2 position = new Vector2();
public String type = "none";
public int count = 0,
maximum = 0; //value < 1 means spawn forever
public float delay = 0,
time = 0;
}