/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.materials;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
public abstract class MaterialAttribute {
private static final String FLAG = "Flag";
public String name;
protected final boolean isPooled;
protected MaterialAttribute () {
isPooled = true;
}
public MaterialAttribute (String name) {
this.name = name;
isPooled = false;
}
public abstract void bind ();
public abstract void bind (ShaderProgram program);
public abstract MaterialAttribute copy ();
public abstract MaterialAttribute pooledCopy ();
public abstract void free ();
public abstract void set (MaterialAttribute attr);
public String getShaderFlag () {
return name + FLAG;
}
}