/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.materials; import com.badlogic.gdx.graphics.glutils.ShaderProgram; public abstract class MaterialAttribute { private static final String FLAG = "Flag"; public String name; protected final boolean isPooled; protected MaterialAttribute () { isPooled = true; } public MaterialAttribute (String name) { this.name = name; isPooled = false; } public abstract void bind (); public abstract void bind (ShaderProgram program); public abstract MaterialAttribute copy (); public abstract MaterialAttribute pooledCopy (); public abstract void free (); public abstract void set (MaterialAttribute attr); public String getShaderFlag () { return name + FLAG; } }