/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.experimental; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.glutils.ShaderProgram; public final class ShaderLoader { static final public ShaderProgram createShader (String vertexName, String fragmentName) { String vertexShader = Gdx.files.internal("data/shaders/" + vertexName + ".vertex.glsl").readString(); String fragmentShader = Gdx.files.internal("data/shaders/" + fragmentName + ".fragment.glsl").readString(); ShaderProgram.pedantic = false; ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader); if (!shader.isCompiled()) { System.out.println("error" + shader.getLog()); Gdx.app.exit(); } return shader; } }