/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.experimental;
import com.badlogic.gdx.graphics.g3d.lights.LightManager;
import com.badlogic.gdx.graphics.g3d.materials.Material;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.Array;
public class MaterialShaderHandler {
private LightManager lightManager;
public MaterialShaderHandler (LightManager lightManager) {
this.lightManager = lightManager;
}
private final Array<Material> materialsWithShader = new Array<Material>(false, 64);
public ShaderProgram getShader (Material material) {
for (int i = 0; i < materialsWithShader.size; i++) {
if (material.shaderEquals(materialsWithShader.get(i))) {
return materialsWithShader.get(i).getShader();
}
}
materialsWithShader.add(material);
return ShaderFactory.createShader(material, lightManager);
}
public void dispose () {
for (int i = 0; i < materialsWithShader.size; i++) {
if (materialsWithShader.get(i).getShader() != null) {
materialsWithShader.get(i).getShader().dispose();
materialsWithShader.get(i).resetShader();
}
}
}
}