/*
Copyright 2016-2017 Will Winder
This file is part of Universal Gcode Sender (UGS).
UGS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
UGS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with UGS. If not, see <http://www.gnu.org/licenses/>.
*/
package com.willwinder.ugs.nbm.visualizer.shared;
import com.jogamp.opengl.GLAutoDrawable;
import com.willwinder.ugs.nbm.visualizer.options.VisualizerOptions;
import java.util.Objects;
import javax.vecmath.Point3d;
/**
*
* @author wwinder
*/
public abstract class Renderable implements Comparable<Renderable> {
Integer priority;
/**
* Construct with a priority number. Objects should be rendered from highest
* to lowest priority;
*/
public Renderable(int priority) {
this.priority = priority;
}
@Override
public boolean equals(Object obj) {
if (this == obj) return true;
if (!(obj instanceof Renderable)) return false;
Renderable that = (Renderable)obj;
return Objects.equals(this.priority, that.priority);
}
@Override
public int hashCode() {
return priority.hashCode();
}
@Override
public int compareTo(Renderable o) {
return -1 * priority.compareTo(o.priority);
}
/**
* Indicates whether the object should be rotated prior to calling draw.
*/
abstract public boolean rotate();
/**
* Indicates whether the object should be centered prior to calling draw.
*/
abstract public boolean center();
abstract public void init(GLAutoDrawable drawable);
abstract public void reloadPreferences(VisualizerOptions vo);
abstract public void draw(GLAutoDrawable drawable, boolean idle, Point3d workCoord, Point3d objectMin, Point3d objectMax, double scaleFactor, Point3d mouseWorldCoordinates, Point3d rotation);
}