/* Copyright 2016-2017 Will Winder This file is part of Universal Gcode Sender (UGS). UGS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. UGS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with UGS. If not, see <http://www.gnu.org/licenses/>. */ package com.willwinder.ugs.nbm.visualizer.renderables; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.glu.GLU; import com.jogamp.opengl.glu.GLUquadric; import com.willwinder.ugs.nbm.visualizer.options.VisualizerOptions; import com.willwinder.ugs.nbm.visualizer.shared.Renderable; import java.awt.Color; import javax.vecmath.Point3d; /** * * @author wwinder */ public final class Tool extends Renderable { private GLU glu; GLUquadric gq; Color toolColor; public Tool() { super(9); reloadPreferences(new VisualizerOptions()); } @Override final public void reloadPreferences(VisualizerOptions vo) { toolColor = (Color)vo.getOptionForKey("platform.visualizer.color.tool").value; } @Override public boolean rotate() { return true; } @Override public boolean center() { return true; } @Override public void init(GLAutoDrawable drawable) { glu = new GLU(); gq = glu.gluNewQuadric(); } @Override public void draw(GLAutoDrawable drawable, boolean idle, Point3d workCoord, Point3d focusMin, Point3d focusMax, double scaleFactor, Point3d mouseCoordinates, Point3d rotation) { GL2 gl = drawable.getGL().getGL2(); gl.glPushMatrix(); gl.glEnable(GL2.GL_LIGHTING); gl.glTranslated(workCoord.x, workCoord.y, workCoord.z); gl.glScaled(1./scaleFactor, 1./scaleFactor, 1./scaleFactor); gl.glColor4fv(VisualizerOptions.colorToFloatArray(toolColor), 0); glu.gluQuadricNormals(gq, GLU.GLU_SMOOTH); glu.gluCylinder(gq, 0f, .03f, .2, 16, 1); gl.glTranslated(0, 0, 0.2); glu.gluCylinder(gq, 0.03f, .0f, .01, 16, 1); gl.glDisable(GL2.GL_LIGHTING); gl.glPopMatrix(); /* // The ugly yellow line. RIP. gl.glBegin(GL_LINES); gl.glLineWidth(8.0f); gl.glColor3ub(color[0], color[1], color[2]); gl.glVertex3d(this.workCoord.x, this.workCoord.y, this.workCoord.z); gl.glColor3ub(color[0], color[1], color[2]); gl.glVertex3d(this.workCoord.x, this.workCoord.y, this.workCoord.z+(1.0/this.scaleFactor)); gl.glEnd(); */ } }