package me.maker56.survivalgames.user;
import me.maker56.survivalgames.arena.chest.Chest;
import me.maker56.survivalgames.game.Game;
import org.bukkit.entity.Player;
public class User extends UserState {
private int spawnIndex = Integer.MIN_VALUE;
private Chest currentChest;
public User(Player player, Game game) {
super(player, game);
this.player = player;
}
public void setSpawnIndex(int index) {
this.spawnIndex = index;
}
public int getSpawnIndex() {
return spawnIndex;
}
public Chest getCurrentChest() {
return currentChest;
}
public void setCurrentChest(Chest chest) {
this.currentChest = chest;
}
public boolean isInChest() {
return currentChest != null;
}
@Override
public boolean isSpectator() {
return false;
}
}