package me.maker56.survivalgames.events;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class ResetDoneEvent extends Event {
private static final HandlerList handlers = new HandlerList();
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
private long time;
private String arena, lobby;
public ResetDoneEvent(String lobby, String arena, long time) {
this.lobby = lobby;
this.arena = arena;
this.time = time;
}
public long getTime() {
return time;
}
public String getLobby() {
return lobby;
}
public String getArena() {
return arena;
}
}