package me.maker56.survivalgames.events; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; public class ResetDoneEvent extends Event { private static final HandlerList handlers = new HandlerList(); @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } private long time; private String arena, lobby; public ResetDoneEvent(String lobby, String arena, long time) { this.lobby = lobby; this.arena = arena; this.time = time; } public long getTime() { return time; } public String getLobby() { return lobby; } public String getArena() { return arena; } }