/**
* Squidy Interaction Library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Squidy Interaction Library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Squidy Interaction Library. If not, see
* <http://www.gnu.org/licenses/>.
*
* 2009 Human-Computer Interaction Group, University of Konstanz.
* <http://hci.uni-konstanz.de>
*
* Please contact info@squidy-lib.de or visit our website
* <http://www.squidy-lib.de> for further information.
*/
package org.squidy.nodes.tracking;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
/**
* <code>LaserVibration</code>.
*
* <pre>
* Date: Jun 25, 2008
* Time: 10:25:53 PM
* </pre>
*
* @author Werner Koenig, werner.koenig@uni-konstanz.de, University of Konstanz
* @author Roman Rädle, <a
* href="mailto:Roman.Raedle@uni-konstanz.de">Roman.Raedle@uni-konstanz.de</a>,
* University of Konstanz
* @version $Id: LaserVibration.java 772 2011-09-16 15:39:44Z raedle $
* @since 1.0
*/
public class LaserVibration extends Thread {
// Logger to log info, error, debug,... messages.
private static final Log LOG = LogFactory.getLog(LaserVibration.class);
private int duration = 0;
private LaserVibrate laserVibrate;
private boolean running = true;
public LaserVibration(LaserVibrate laserVibrate, int duration) {
this.laserVibrate = laserVibrate;
this.duration = duration;
start();
}
/*
* (non-Javadoc)
*
* @see java.lang.Thread#run()
*/
public void run() {
while (duration-- > 0 && running) {
try {
Thread.sleep(1);
} catch (InterruptedException e) {
}
}
laserVibrate.vibrate(false, 0);
}
public void cancel() {
running = false;
}
}