/**
* Squidy Interaction Library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Squidy Interaction Library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Squidy Interaction Library. If not, see
* <http://www.gnu.org/licenses/>.
*
* 2009 Human-Computer Interaction Group, University of Konstanz.
* <http://hci.uni-konstanz.de>
*
* Please contact info@squidy-lib.de or visit our website
* <http://www.squidy-lib.de> for further information.
*/
package org.squidy.nodes.keyboard;
import javax.swing.KeyStroke;
/**
* <code>KeyStrokeMapping</code>.
*
* <pre>
* Date: Nov 13, 2008
* Time: 1:02:32 AM
* </pre>
*
* @author Roman Rädle, <a
* href="mailto:Roman.Raedle@uni-konstanz.de">Roman.Raedle@uni-konstanz.de</a>, University
* of Konstanz
* @version $Id: KeyStrokeMapping.java 772 2011-09-16 15:39:44Z raedle $
* @since 1.1.0
*/
public class KeyStrokeMapping {
private final char character;
private final KeyStroke keyStroke;
/**
* Creates a new </code>{@link KeyStrokeMapping}</code>.
*
* @param character
* the character corresponding to the intended <code>KeyStroke</code>.
* @param keyCode
* the numeric key code for the intended <code>KeyStroke</code>.
* @param modifiers
* the set of modifiers for the intended <code>KeyStroke</code>.
* @return the created <code>KeyStrokeMapping</code>.
*/
public static KeyStrokeMapping mapping(char character, int keyCode, int modifiers) {
return new KeyStrokeMapping(character, keyCode, modifiers);
}
/**
* Creates a new </code>{@link KeyStrokeMapping}</code>.
*
* @param character
* the character corresponding to the intended <code>KeyStroke</code>.
* @param keyCode
* the numeric key code for the intended <code>KeyStroke</code>.
* @param modifiers
* the set of modifiers for the intended <code>KeyStroke</code>.
*/
public KeyStrokeMapping(char character, int keyCode, int modifiers) {
this(character, KeyStroke.getKeyStroke(keyCode, modifiers));
}
/**
* Creates a new </code>{@link KeyStrokeMapping}</code>.
*
* @param character
* the character corresponding to the given <code>KeyStroke</code>.
* @param keyStroke
* the <code>KeyStroke</code> corresponding to the given character.
*/
public KeyStrokeMapping(char character, KeyStroke keyStroke) {
this.character = character;
this.keyStroke = keyStroke;
}
/**
* Returns the character corresponding to this mapping's <code>{@link #keyStroke()}</code>.
*
* @return the character corresponding to this mapping's <code>KeyStroke</code>.
*/
public char character() {
return character;
}
/**
* Returns the <code>{@link KeyStroke}</code> corresponding to this mapping's
* <code>{@link #character()}</code>.
*
* @return the <code>KeyStroke</code> corresponding to this mapping's character.
*/
public KeyStroke keyStroke() {
return keyStroke;
}
/**
* Returns the <code>String</code> representation of this class.
*
* @return the <code>String</code> representation of this class.
*/
@Override
public String toString() {
StringBuilder b = new StringBuilder();
b.append(getClass().getSimpleName()).append("[");
b.append("character='").append(character).append("',");
b.append("keyStroke=").append(keyStroke).append("]");
return b.toString();
}
}