/**
* Squidy Interaction Library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Squidy Interaction Library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Squidy Interaction Library. If not, see
* <http://www.gnu.org/licenses/>.
*
* 2009 Human-Computer Interaction Group, University of Konstanz.
* <http://hci.uni-konstanz.de>
*
* Please contact info@squidy-lib.de or visit our website
* <http://www.squidy-lib.de> for further information.
*/
package org.squidy.nodes;
import java.awt.Robot;
import java.awt.event.KeyEvent;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import org.squidy.manager.controls.TextField;
import org.squidy.manager.data.IData;
import org.squidy.manager.data.Processor;
import org.squidy.manager.data.Property;
import org.squidy.manager.data.impl.DataButton;
import org.squidy.manager.data.impl.DataDigital;
import org.squidy.manager.data.impl.DataKey;
import org.squidy.manager.data.impl.DataPosition2D;
import org.squidy.manager.model.AbstractNode;
/**
* <code>RelativeMouseIO</code>.
*
* <pre>
* Date: Aug 03, 2012
* Time: 1:35:05 AM
* </pre>
*
* @author Roman R�dle, <a
* href="mailto:Roman.Raedle@uni-konstanz.de">Roman.Raedle
* @uni-konstanz.de</a>, University of Konstanz
* @version $Id$
*/
@XmlType(name = "RelativeMouse")
@Processor(name = "Relative Mouse", types = { Processor.Type.FILTER }, tags = {
"mouse", "relative" })
public class RelativeMouse extends AbstractNode {
// ################################################################################
// BEGIN OF PROPERTIES
// ################################################################################
@XmlAttribute(name = "X-Resolution")
@Property(name = "X-Resolution", description = "X-Resolution (in pixel) of the screen")
@TextField
private int resolutionX = 1920;
public int getResolutionX() {
return resolutionX;
}
public void setResolutionX(int resolutionX) {
this.resolutionX = resolutionX;
}
@XmlAttribute(name = "Y-Resolution")
@Property(name = "Y-Resolution", description = "Y-Resolution (in pixel) of the screen")
@TextField
private int resolutionY = 1200;
public int getResolutionY() {
return resolutionY;
}
public void setResolutionY(int resolutionY) {
this.resolutionY = resolutionY;
}
// ################################################################################
// END OF PROPERTIES
// ################################################################################
private int x = 0;
private int y = 0;
/**
*
*/
public IData process(DataDigital dataDigital) {
if (dataDigital.hasAttribute(Keyboard.KEY_EVENT)) {
int key = (int) dataDigital.getAttribute(Keyboard.KEY_EVENT);
switch (key) {
case KeyEvent.VK_LEFT:
if (x >= 0) x--;
break;
case KeyEvent.VK_RIGHT:
if (x <= resolutionX) x++;
break;
case KeyEvent.VK_UP:
if (y >= 0) y--;
break;
case KeyEvent.VK_DOWN:
if (y <= resolutionY) y++;
break;
}
return new DataPosition2D(RelativeMouse.class, ((double)x / (double)resolutionX), ((double)y / (double)resolutionY));
}
return null;
}
}