/** * Squidy Interaction Library is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the License, * or (at your option) any later version. * * Squidy Interaction Library is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Squidy Interaction Library. If not, see * <http://www.gnu.org/licenses/>. * * 2009 Human-Computer Interaction Group, University of Konstanz. * <http://hci.uni-konstanz.de> * * Please contact info@squidy-lib.de or visit our website * <http://www.squidy-lib.de> for further information. */ package org.squidy.manager.commander.command; import org.squidy.manager.commander.ControlServerContext; import org.squidy.manager.commander.command.utility.Switch; /** * <code>SwitchableCommand</code>. * * <pre> * Date: Sep 25, 2008 * Time: 7:01:21 PM * </pre> * * @author Roman Rädle, <a * href="mailto:Roman.Raedle@uni-konstanz.de">Roman.Raedle@uni-konstanz.de</a>, University * of Konstanz * @version $Id: SwitchableCommand.java 772 2011-09-16 15:39:44Z raedle $ * @since 1.1.0 */ public abstract class SwitchableCommand implements ICommand, Switchable { /** * Generated serial version UID. */ private static final long serialVersionUID = -7788834426740375282L; private Switch state; /* * (non-Javadoc) * * @see * org.squidy.control.command.ICommand#execute(org.squidy.control.ControlServerContext * ) */ public final ICommand execute(ControlServerContext context) { switch (state) { case ON: return on(context); case OFF: return off(context); default: return null; } } /* * (non-Javadoc) * * @see * org.squidy.control.command.Switchable#setState(org.squidy.control.command.utility * .Switch) */ public void setState(Switch state) { this.state = state; } public Switch getState() { return state; } /** * @param context * @return */ public abstract ICommand on(ControlServerContext context); /** * @param context * @return */ public abstract ICommand off(ControlServerContext context); }