/**
* Squidy Interaction Library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Squidy Interaction Library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Squidy Interaction Library. If not, see
* <http://www.gnu.org/licenses/>.
*
* 2009 Human-Computer Interaction Group, University of Konstanz.
* <http://hci.uni-konstanz.de>
*
* Please contact info@squidy-lib.de or visit our website
* <http://www.squidy-lib.de> for further information.
*/
package org.squidy.manager.commander.command;
import org.squidy.manager.commander.ControlServerContext;
import org.squidy.manager.commander.command.utility.Switch;
/**
* <code>SwitchableCommand</code>.
*
* <pre>
* Date: Sep 25, 2008
* Time: 7:01:21 PM
* </pre>
*
* @author Roman Rädle, <a
* href="mailto:Roman.Raedle@uni-konstanz.de">Roman.Raedle@uni-konstanz.de</a>, University
* of Konstanz
* @version $Id: SwitchableCommand.java 772 2011-09-16 15:39:44Z raedle $
* @since 1.1.0
*/
public abstract class SwitchableCommand implements ICommand, Switchable {
/**
* Generated serial version UID.
*/
private static final long serialVersionUID = -7788834426740375282L;
private Switch state;
/*
* (non-Javadoc)
*
* @see
* org.squidy.control.command.ICommand#execute(org.squidy.control.ControlServerContext
* )
*/
public final ICommand execute(ControlServerContext context) {
switch (state) {
case ON:
return on(context);
case OFF:
return off(context);
default:
return null;
}
}
/*
* (non-Javadoc)
*
* @see
* org.squidy.control.command.Switchable#setState(org.squidy.control.command.utility
* .Switch)
*/
public void setState(Switch state) {
this.state = state;
}
public Switch getState() {
return state;
}
/**
* @param context
* @return
*/
public abstract ICommand on(ControlServerContext context);
/**
* @param context
* @return
*/
public abstract ICommand off(ControlServerContext context);
}